- 05 Apr, 2014 1 commit
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Guillaume Seguin authored
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- 03 Apr, 2014 11 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 02 Apr, 2014 10 commits
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Guillaume Seguin authored
Also change FloatSpinSetting to have an "increment" parameter and clean some code. Also put 3D viewer options in their own tab
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
I have yet to see a crash from such an issue, but it could clearly happen, so let's make it safe
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Guillaume Seguin authored
This avoids trying to use layers for which vbos are not ready yet
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Guillaume Seguin authored
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Guillaume Seguin authored
Normals are not defined for travel moves, so we need to enable the array after drawing them, not before
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 31 Mar, 2014 6 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 30 Mar, 2014 3 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 29 Mar, 2014 3 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
This way we can easily yield at the end of each iteration. The remaining issue is mostly how to handle the costly numpy.fromiter, which we don't want to do uselessly several times.
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- 28 Mar, 2014 1 commit
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Guillaume Seguin authored
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- 27 Mar, 2014 2 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 26 Mar, 2014 2 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 20 Mar, 2014 1 commit
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Guillaume Seguin authored
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