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machinery
Printrun
Commits
41f3721f
Commit
41f3721f
authored
Mar 30, 2014
by
Guillaume Seguin
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Plain Diff
Specify normals in heavy model
parent
5684c83e
Changes
1
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1 changed file
with
40 additions
and
13 deletions
+40
-13
actors.py
printrun/gl/libtatlin/actors.py
+40
-13
No files found.
printrun/gl/libtatlin/actors.py
View file @
41f3721f
...
...
@@ -314,6 +314,7 @@ class GcodeModel(Model):
count_print_vertices
=
[
0
]
travel_vertex_list
=
[]
vertex_list
=
[]
normal_list
=
[]
index_list
=
[]
color_list
=
[]
self
.
layer_idxs_map
=
{}
...
...
@@ -360,6 +361,7 @@ class GcodeModel(Model):
new_indices
=
[]
new_vertices
=
[]
new_normals
=
[]
if
prev_is_extruding
:
# Store previous vertices indices
prev_id
=
len
(
vertex_list
)
/
3
-
4
...
...
@@ -380,10 +382,14 @@ class GcodeModel(Model):
p2x
=
prev_pos
[
0
]
+
path_halfwidth
*
avg_move_normal_x
p1y
=
prev_pos
[
1
]
-
path_halfwidth
*
avg_move_normal_y
p2y
=
prev_pos
[
1
]
+
path_halfwidth
*
avg_move_normal_y
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]))
new_normals
.
extend
((
0
,
0
,
1
))
new_normals
.
extend
((
-
move_normal_x
,
-
move_normal_y
,
0
))
new_normals
.
extend
((
0
,
0
,
-
1
))
new_normals
.
extend
((
move_normal_x
,
move_normal_y
,
0
))
first
=
len
(
vertex_list
)
/
3
# Link to previous
new_indices
+=
triangulate_box
(
prev_id
,
prev_id
+
1
,
...
...
@@ -396,10 +402,14 @@ class GcodeModel(Model):
p2x
=
prev_pos
[
0
]
+
path_halfwidth
*
move_normal_x
p1y
=
prev_pos
[
1
]
-
path_halfwidth
*
move_normal_y
p2y
=
prev_pos
[
1
]
+
path_halfwidth
*
move_normal_y
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
prev_pos
[
2
]))
new_vertices
.
extend
((
prev_pos
[
0
],
prev_pos
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
prev_pos
[
2
]))
new_normals
.
extend
((
0
,
0
,
1
))
new_normals
.
extend
((
-
move_normal_x
,
-
move_normal_y
,
0
))
new_normals
.
extend
((
0
,
0
,
-
1
))
new_normals
.
extend
((
move_normal_x
,
move_normal_y
,
0
))
first
=
len
(
vertex_list
)
/
3
new_indices
=
triangulate_rectangle
(
first
,
first
+
1
,
first
+
2
,
first
+
3
)
...
...
@@ -410,10 +420,14 @@ class GcodeModel(Model):
p2x
=
current_pos
[
0
]
+
path_halfwidth
*
move_normal_x
p1y
=
current_pos
[
1
]
-
path_halfwidth
*
move_normal_y
p2y
=
current_pos
[
1
]
+
path_halfwidth
*
move_normal_y
new_vertices
.
extend
((
p1x
,
p1y
,
current_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
current_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
current_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
current_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
current_pos
[
0
],
current_pos
[
1
],
current_pos
[
2
]
+
path_halfheight
))
new_vertices
.
extend
((
p1x
,
p1y
,
current_pos
[
2
]))
new_vertices
.
extend
((
current_pos
[
0
],
current_pos
[
1
],
current_pos
[
2
]
-
path_halfheight
))
new_vertices
.
extend
((
p2x
,
p2y
,
current_pos
[
2
]))
new_normals
.
extend
((
0
,
0
,
1
))
new_normals
.
extend
((
-
move_normal_x
,
-
move_normal_y
,
0
))
new_normals
.
extend
((
0
,
0
,
-
1
))
new_normals
.
extend
((
move_normal_x
,
move_normal_y
,
0
))
end_first
=
len
(
vertex_list
)
/
3
+
len
(
new_vertices
)
/
3
-
4
new_indices
+=
triangulate_rectangle
(
end_first
+
3
,
end_first
+
2
,
end_first
+
1
,
end_first
)
...
...
@@ -424,6 +438,7 @@ class GcodeModel(Model):
index_list
+=
new_indices
vertex_list
+=
new_vertices
normal_list
+=
new_normals
color_list
+=
list
(
gline_color
)
*
(
len
(
new_vertices
)
/
3
)
prev_is_extruding
=
True
...
...
@@ -457,6 +472,8 @@ class GcodeModel(Model):
count
=
len
(
travel_vertex_list
))
self
.
vertices
=
numpy
.
fromiter
(
vertex_list
,
dtype
=
GLfloat
,
count
=
len
(
vertex_list
))
self
.
normals
=
numpy
.
fromiter
(
normal_list
,
dtype
=
GLfloat
,
count
=
len
(
normal_list
))
self
.
indices
=
numpy
.
fromiter
(
index_list
,
dtype
=
GLuint
,
count
=
len
(
index_list
))
self
.
colors
=
numpy
.
fromiter
(
color_list
,
dtype
=
GLfloat
,
...
...
@@ -509,13 +526,15 @@ class GcodeModel(Model):
self
.
index_buffer
=
numpy2vbo
(
self
.
indices
,
use_vbos
=
self
.
use_vbos
,
target
=
GL_ELEMENT_ARRAY_BUFFER
)
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_normal_buffer
=
numpy2vbo
(
self
.
normals
,
use_vbos
=
self
.
use_vbos
)
self
.
initialized
=
True
def
display
(
self
,
mode_2d
=
False
):
glPushMatrix
()
glTranslatef
(
self
.
offset_x
,
self
.
offset_y
,
0
)
glEnableClientState
(
GL_VERTEX_ARRAY
)
glEnableClientState
(
GL_NORMAL_ARRAY
)
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
self
.
_display_travels
(
has_vbo
)
...
...
@@ -533,6 +552,7 @@ class GcodeModel(Model):
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glDisableClientState
(
GL_NORMAL_ARRAY
)
glPopMatrix
()
...
...
@@ -581,6 +601,12 @@ class GcodeModel(Model):
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
self
.
vertex_normal_buffer
.
bind
()
if
has_vbo
:
glNormalPointer
(
GL_FLOAT
,
0
,
None
)
else
:
glNormalPointer
(
GL_FLOAT
,
0
,
self
.
vertex_normal_buffer
.
ptr
)
self
.
index_buffer
.
bind
()
start
=
1
...
...
@@ -635,6 +661,7 @@ class GcodeModel(Model):
self
.
vertex_buffer
.
unbind
()
self
.
vertex_color_buffer
.
unbind
()
self
.
vertex_normal_buffer
.
unbind
()
class
GcodeModelLight
(
Model
):
"""
...
...
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