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machinery
Printrun
Commits
381c52b6
Commit
381c52b6
authored
Mar 31, 2014
by
Guillaume Seguin
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Code cleanup
parent
c2557e72
Changes
2
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2 changed files
with
24 additions
and
15 deletions
+24
-15
actors.py
printrun/gl/libtatlin/actors.py
+1
-4
panel.py
printrun/gl/panel.py
+23
-11
No files found.
printrun/gl/libtatlin/actors.py
View file @
381c52b6
...
...
@@ -23,7 +23,6 @@ import logging
from
ctypes
import
sizeof
from
pyglet.gl
import
*
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
GL_LINE_LOOP
,
\
...
...
@@ -33,9 +32,7 @@ from pyglet.gl import glPushMatrix, glPopMatrix, glTranslatef, \
glVertexPointer
,
glColorPointer
,
glDrawArrays
,
glDrawRangeElements
,
\
glEnableClientState
,
glDisableClientState
,
GL_VERTEX_ARRAY
,
GL_COLOR_ARRAY
,
\
GL_FRONT_AND_BACK
,
GL_FRONT
,
glMaterialfv
,
GL_SPECULAR
,
GL_EMISSION
,
\
GL_DIFFUSE
,
GL_AMBIENT
,
GL_LIGHTING
,
GL_LIGHT0
,
glLightfv
,
\
glColorMaterial
,
GL_AMBIENT_AND_DIFFUSE
,
glMaterialf
,
GL_SHININESS
,
\
GL_LIGHT1
,
GL_LIGHT2
,
GL_POSITION
,
GL_SPOT_EXPONENT
,
glShadeModel
,
GL_SMOOTH
glColorMaterial
,
GL_AMBIENT_AND_DIFFUSE
,
glMaterialf
,
GL_SHININESS
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
printrun.utils
import
install_locale
...
...
printrun/gl/panel.py
View file @
381c52b6
...
...
@@ -23,9 +23,21 @@ from wx import glcanvas
import
pyglet
pyglet
.
options
[
'debug_gl'
]
=
True
from
pyglet.gl
import
*
from
pyglet.gl
import
glEnable
,
glDisable
,
GL_LIGHTING
,
glLightfv
,
\
GL_LIGHT0
,
GL_LIGHT1
,
GL_LIGHT2
,
GL_POSITION
,
GL_DIFFUSE
,
\
GL_AMBIENT
,
GL_SPECULAR
,
GL_COLOR_MATERIAL
,
\
glShadeModel
,
GL_SMOOTH
,
GL_NORMALIZE
,
\
GL_BLEND
,
glBlendFunc
,
glClear
,
glClearColor
,
\
glClearDepth
,
GL_COLOR_BUFFER_BIT
,
GL_CULL_FACE
,
\
GL_DEPTH_BUFFER_BIT
,
glDepthFunc
,
GL_DEPTH_TEST
,
\
GLdouble
,
glGetDoublev
,
glGetIntegerv
,
GLint
,
\
GL_LEQUAL
,
glLoadIdentity
,
glMatrixMode
,
GL_MODELVIEW
,
\
GL_MODELVIEW_MATRIX
,
GL_ONE_MINUS_SRC_ALPHA
,
glOrtho
,
\
GL_PROJECTION
,
GL_PROJECTION_MATRIX
,
glScalef
,
\
GL_SRC_ALPHA
,
glTranslatef
,
gluPerspective
,
gluUnProject
,
\
glViewport
,
GL_VIEWPORT
from
pyglet
import
gl
from
.trackball
import
trackball
,
mulquat
,
build_rotmatrix
from
.trackball
import
trackball
,
mulquat
from
.libtatlin.actors
import
vec
class
wxGLPanel
(
wx
.
Panel
):
...
...
@@ -101,19 +113,19 @@ class wxGLPanel(wx.Panel):
# call the super method
super
(
wxGLPanel
,
self
)
.
Destroy
()
#==========================================================================
#
==========================================================================
# GLFrame OpenGL Event Handlers
#==========================================================================
#
==========================================================================
def
OnInitGL
(
self
,
call_reshape
=
True
):
'''Initialize OpenGL for use in the window.'''
if
self
.
GLinitialized
:
return
self
.
GLinitialized
=
True
#create a pyglet context for this panel
#
create a pyglet context for this panel
self
.
pygletcontext
=
gl
.
Context
(
gl
.
current_context
)
self
.
pygletcontext
.
canvas
=
self
self
.
pygletcontext
.
set_current
()
#normal gl init
#
normal gl init
glClearColor
(
*
self
.
color_background
)
glClearDepth
(
1.0
)
# set depth value to 1
glDepthFunc
(
GL_LEQUAL
)
...
...
@@ -194,9 +206,9 @@ class wxGLPanel(wx.Panel):
self
.
draw_objects
()
self
.
canvas
.
SwapBuffers
()
#==========================================================================
#
==========================================================================
# To be implemented by a sub class
#==========================================================================
#
==========================================================================
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
pass
...
...
@@ -209,15 +221,15 @@ class wxGLPanel(wx.Panel):
'''called in the middle of ondraw after the buffer has been cleared'''
pass
#==========================================================================
#
==========================================================================
# Utils
#==========================================================================
#
==========================================================================
def
mouse_to_3d
(
self
,
x
,
y
,
z
=
1.0
):
x
=
float
(
x
)
y
=
self
.
height
-
float
(
y
)
# The following could work if we were not initially scaling to zoom on
# the bed
#if self.orthographic:
#
if self.orthographic:
# return (x - self.width / 2, y - self.height / 2, 0)
pmat
=
(
GLdouble
*
16
)()
mvmat
=
(
GLdouble
*
16
)()
...
...
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