Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
P
Printrun
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
machinery
Printrun
Commits
381c52b6
Commit
381c52b6
authored
Mar 31, 2014
by
Guillaume Seguin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Code cleanup
parent
c2557e72
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
24 additions
and
15 deletions
+24
-15
actors.py
printrun/gl/libtatlin/actors.py
+1
-4
panel.py
printrun/gl/panel.py
+23
-11
No files found.
printrun/gl/libtatlin/actors.py
View file @
381c52b6
...
@@ -23,7 +23,6 @@ import logging
...
@@ -23,7 +23,6 @@ import logging
from
ctypes
import
sizeof
from
ctypes
import
sizeof
from
pyglet.gl
import
*
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
GL_LINE_LOOP
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
GL_LINE_LOOP
,
\
...
@@ -33,9 +32,7 @@ from pyglet.gl import glPushMatrix, glPopMatrix, glTranslatef, \
...
@@ -33,9 +32,7 @@ from pyglet.gl import glPushMatrix, glPopMatrix, glTranslatef, \
glVertexPointer
,
glColorPointer
,
glDrawArrays
,
glDrawRangeElements
,
\
glVertexPointer
,
glColorPointer
,
glDrawArrays
,
glDrawRangeElements
,
\
glEnableClientState
,
glDisableClientState
,
GL_VERTEX_ARRAY
,
GL_COLOR_ARRAY
,
\
glEnableClientState
,
glDisableClientState
,
GL_VERTEX_ARRAY
,
GL_COLOR_ARRAY
,
\
GL_FRONT_AND_BACK
,
GL_FRONT
,
glMaterialfv
,
GL_SPECULAR
,
GL_EMISSION
,
\
GL_FRONT_AND_BACK
,
GL_FRONT
,
glMaterialfv
,
GL_SPECULAR
,
GL_EMISSION
,
\
GL_DIFFUSE
,
GL_AMBIENT
,
GL_LIGHTING
,
GL_LIGHT0
,
glLightfv
,
\
glColorMaterial
,
GL_AMBIENT_AND_DIFFUSE
,
glMaterialf
,
GL_SHININESS
glColorMaterial
,
GL_AMBIENT_AND_DIFFUSE
,
glMaterialf
,
GL_SHININESS
,
\
GL_LIGHT1
,
GL_LIGHT2
,
GL_POSITION
,
GL_SPOT_EXPONENT
,
glShadeModel
,
GL_SMOOTH
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
printrun.utils
import
install_locale
from
printrun.utils
import
install_locale
...
...
printrun/gl/panel.py
View file @
381c52b6
...
@@ -23,9 +23,21 @@ from wx import glcanvas
...
@@ -23,9 +23,21 @@ from wx import glcanvas
import
pyglet
import
pyglet
pyglet
.
options
[
'debug_gl'
]
=
True
pyglet
.
options
[
'debug_gl'
]
=
True
from
pyglet.gl
import
*
from
pyglet.gl
import
glEnable
,
glDisable
,
GL_LIGHTING
,
glLightfv
,
\
GL_LIGHT0
,
GL_LIGHT1
,
GL_LIGHT2
,
GL_POSITION
,
GL_DIFFUSE
,
\
GL_AMBIENT
,
GL_SPECULAR
,
GL_COLOR_MATERIAL
,
\
glShadeModel
,
GL_SMOOTH
,
GL_NORMALIZE
,
\
GL_BLEND
,
glBlendFunc
,
glClear
,
glClearColor
,
\
glClearDepth
,
GL_COLOR_BUFFER_BIT
,
GL_CULL_FACE
,
\
GL_DEPTH_BUFFER_BIT
,
glDepthFunc
,
GL_DEPTH_TEST
,
\
GLdouble
,
glGetDoublev
,
glGetIntegerv
,
GLint
,
\
GL_LEQUAL
,
glLoadIdentity
,
glMatrixMode
,
GL_MODELVIEW
,
\
GL_MODELVIEW_MATRIX
,
GL_ONE_MINUS_SRC_ALPHA
,
glOrtho
,
\
GL_PROJECTION
,
GL_PROJECTION_MATRIX
,
glScalef
,
\
GL_SRC_ALPHA
,
glTranslatef
,
gluPerspective
,
gluUnProject
,
\
glViewport
,
GL_VIEWPORT
from
pyglet
import
gl
from
pyglet
import
gl
from
.trackball
import
trackball
,
mulquat
,
build_rotmatrix
from
.trackball
import
trackball
,
mulquat
from
.libtatlin.actors
import
vec
from
.libtatlin.actors
import
vec
class
wxGLPanel
(
wx
.
Panel
):
class
wxGLPanel
(
wx
.
Panel
):
...
@@ -101,19 +113,19 @@ class wxGLPanel(wx.Panel):
...
@@ -101,19 +113,19 @@ class wxGLPanel(wx.Panel):
# call the super method
# call the super method
super
(
wxGLPanel
,
self
)
.
Destroy
()
super
(
wxGLPanel
,
self
)
.
Destroy
()
#==========================================================================
#
==========================================================================
# GLFrame OpenGL Event Handlers
# GLFrame OpenGL Event Handlers
#==========================================================================
#
==========================================================================
def
OnInitGL
(
self
,
call_reshape
=
True
):
def
OnInitGL
(
self
,
call_reshape
=
True
):
'''Initialize OpenGL for use in the window.'''
'''Initialize OpenGL for use in the window.'''
if
self
.
GLinitialized
:
if
self
.
GLinitialized
:
return
return
self
.
GLinitialized
=
True
self
.
GLinitialized
=
True
#create a pyglet context for this panel
#
create a pyglet context for this panel
self
.
pygletcontext
=
gl
.
Context
(
gl
.
current_context
)
self
.
pygletcontext
=
gl
.
Context
(
gl
.
current_context
)
self
.
pygletcontext
.
canvas
=
self
self
.
pygletcontext
.
canvas
=
self
self
.
pygletcontext
.
set_current
()
self
.
pygletcontext
.
set_current
()
#normal gl init
#
normal gl init
glClearColor
(
*
self
.
color_background
)
glClearColor
(
*
self
.
color_background
)
glClearDepth
(
1.0
)
# set depth value to 1
glClearDepth
(
1.0
)
# set depth value to 1
glDepthFunc
(
GL_LEQUAL
)
glDepthFunc
(
GL_LEQUAL
)
...
@@ -194,9 +206,9 @@ class wxGLPanel(wx.Panel):
...
@@ -194,9 +206,9 @@ class wxGLPanel(wx.Panel):
self
.
draw_objects
()
self
.
draw_objects
()
self
.
canvas
.
SwapBuffers
()
self
.
canvas
.
SwapBuffers
()
#==========================================================================
#
==========================================================================
# To be implemented by a sub class
# To be implemented by a sub class
#==========================================================================
#
==========================================================================
def
create_objects
(
self
):
def
create_objects
(
self
):
'''create opengl objects when opengl is initialized'''
'''create opengl objects when opengl is initialized'''
pass
pass
...
@@ -209,15 +221,15 @@ class wxGLPanel(wx.Panel):
...
@@ -209,15 +221,15 @@ class wxGLPanel(wx.Panel):
'''called in the middle of ondraw after the buffer has been cleared'''
'''called in the middle of ondraw after the buffer has been cleared'''
pass
pass
#==========================================================================
#
==========================================================================
# Utils
# Utils
#==========================================================================
#
==========================================================================
def
mouse_to_3d
(
self
,
x
,
y
,
z
=
1.0
):
def
mouse_to_3d
(
self
,
x
,
y
,
z
=
1.0
):
x
=
float
(
x
)
x
=
float
(
x
)
y
=
self
.
height
-
float
(
y
)
y
=
self
.
height
-
float
(
y
)
# The following could work if we were not initially scaling to zoom on
# The following could work if we were not initially scaling to zoom on
# the bed
# the bed
#if self.orthographic:
#
if self.orthographic:
# return (x - self.width / 2, y - self.height / 2, 0)
# return (x - self.width / 2, y - self.height / 2, 0)
pmat
=
(
GLdouble
*
16
)()
pmat
=
(
GLdouble
*
16
)()
mvmat
=
(
GLdouble
*
16
)()
mvmat
=
(
GLdouble
*
16
)()
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment