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a1163dc2
Commit
a1163dc2
authored
Apr 03, 2014
by
Guillaume Seguin
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Add some nice variables to control mem alloc for 3D viz
parent
f3977e28
Changes
1
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1 changed file
with
42 additions
and
10 deletions
+42
-10
actors.py
printrun/gl/libtatlin/actors.py
+42
-10
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printrun/gl/libtatlin/actors.py
View file @
a1163dc2
...
@@ -350,16 +350,45 @@ class GcodeModel(Model):
...
@@ -350,16 +350,45 @@ class GcodeModel(Model):
self
.
count_travel_indices
=
count_travel_indices
=
[
0
]
self
.
count_travel_indices
=
count_travel_indices
=
[
0
]
self
.
count_print_indices
=
count_print_indices
=
[
0
]
self
.
count_print_indices
=
count_print_indices
=
[
0
]
self
.
count_print_vertices
=
count_print_vertices
=
[
0
]
self
.
count_print_vertices
=
count_print_vertices
=
[
0
]
# Some trivial computations, but that's mostly for documentation :)
# Not like 10 multiplications are going to cost much time vs what's
# about to happen :)
# Max number of values which can be generated per gline
# to store coordinates/colors/normals.
# Nicely enough we have 3 per kind of thing for all kinds.
coordspervertex
=
3
verticesperline
=
4
coordsperline
=
coordspervertex
*
verticesperline
coords_count
=
lambda
nlines
:
nlines
*
coordsperline
travelverticesperline
=
2
travelcoordsperline
=
coordspervertex
*
travelverticesperline
travel_coords_count
=
lambda
nlines
:
nlines
*
travelcoordsperline
trianglesperface
=
2
facesperbox
=
4
trianglesperbox
=
trianglesperface
*
facesperbox
verticespertriangle
=
3
indicesperbox
=
verticespertriangle
*
trianglesperbox
boxperline
=
1
indicesperline
=
indicesperbox
*
boxperline
indices_count
=
lambda
nlines
:
nlines
*
indicesperline
nlines
=
len
(
model_data
)
nlines
=
len
(
model_data
)
travel_vertices
=
self
.
travels
=
numpy
.
zeros
(
nlines
*
6
,
dtype
=
GLfloat
)
ntravelcoords
=
travel_coords_count
(
nlines
)
ncoords
=
coords_count
(
nlines
)
nindices
=
indices_count
(
nlines
)
travel_vertices
=
self
.
travels
=
numpy
.
zeros
(
ntravelcoords
,
dtype
=
GLfloat
)
travel_vertex_k
=
0
travel_vertex_k
=
0
vertices
=
self
.
vertices
=
numpy
.
zeros
(
n
lines
*
12
,
dtype
=
GLfloat
)
vertices
=
self
.
vertices
=
numpy
.
zeros
(
n
coords
,
dtype
=
GLfloat
)
vertex_k
=
0
vertex_k
=
0
colors
=
self
.
colors
=
numpy
.
zeros
(
n
lines
*
12
,
dtype
=
GLfloat
)
colors
=
self
.
colors
=
numpy
.
zeros
(
n
coords
,
dtype
=
GLfloat
)
color_k
=
0
color_k
=
0
normals
=
self
.
normals
=
numpy
.
zeros
(
n
lines
*
12
,
dtype
=
GLfloat
)
normals
=
self
.
normals
=
numpy
.
zeros
(
n
coords
,
dtype
=
GLfloat
)
normal_k
=
0
normal_k
=
0
indices
=
self
.
indices
=
numpy
.
zeros
(
n
lines
*
24
,
dtype
=
GLuint
)
indices
=
self
.
indices
=
numpy
.
zeros
(
n
indices
,
dtype
=
GLuint
)
index_k
=
0
index_k
=
0
self
.
layer_idxs_map
=
{}
self
.
layer_idxs_map
=
{}
self
.
layer_stops
=
[
0
]
self
.
layer_stops
=
[
0
]
...
@@ -380,12 +409,15 @@ class GcodeModel(Model):
...
@@ -380,12 +409,15 @@ class GcodeModel(Model):
while
layer_idx
<
len
(
model_data
.
all_layers
):
while
layer_idx
<
len
(
model_data
.
all_layers
):
with
self
.
lock
:
with
self
.
lock
:
nlines
=
len
(
model_data
)
nlines
=
len
(
model_data
)
ntravelcoords
=
travel_coords_count
(
nlines
)
ncoords
=
coords_count
(
nlines
)
nindices
=
indices_count
(
nlines
)
if
nlines
*
12
!=
vertices
.
size
:
if
nlines
*
12
!=
vertices
.
size
:
self
.
travels
.
resize
(
n
lines
*
6
,
refcheck
=
False
)
self
.
travels
.
resize
(
n
travelcoords
,
refcheck
=
False
)
self
.
vertices
.
resize
(
n
lines
*
12
,
refcheck
=
False
)
self
.
vertices
.
resize
(
n
coords
,
refcheck
=
False
)
self
.
colors
.
resize
(
n
lines
*
12
,
refcheck
=
False
)
self
.
colors
.
resize
(
n
coords
,
refcheck
=
False
)
self
.
normals
.
resize
(
n
lines
*
12
,
refcheck
=
False
)
self
.
normals
.
resize
(
n
coords
,
refcheck
=
False
)
self
.
indices
.
resize
(
n
lines
*
24
,
refcheck
=
False
)
self
.
indices
.
resize
(
n
indices
,
refcheck
=
False
)
layer
=
model_data
.
all_layers
[
layer_idx
]
layer
=
model_data
.
all_layers
[
layer_idx
]
has_movement
=
False
has_movement
=
False
for
gline_idx
,
gline
in
enumerate
(
layer
):
for
gline_idx
,
gline
in
enumerate
(
layer
):
...
...
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