• Ramon de Klein's avatar
    Don't draw "blank" HEXTILE tiles with random data · 40ac6f0a
    Ramon de Klein authored
    Previously, if a HEXTILE tiles was received with a subencoding
    of 0x00, it would draw a rectangle using data from the render
    queue, which would result in random colored blocks when using
    the HEXTILE encoding.  This is the result of a miscopy during
    the refactoring.  It now has the correct functionality according
    to the RFB protocol specification, which is to draw a rectangle
    with the last set background color.
    
    Closes #411
    40ac6f0a
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