Don't draw "blank" HEXTILE tiles with random data
Previously, if a HEXTILE tiles was received with a subencoding of 0x00, it would draw a rectangle using data from the render queue, which would result in random colored blocks when using the HEXTILE encoding. This is the result of a miscopy during the refactoring. It now has the correct functionality according to the RFB protocol specification, which is to draw a rectangle with the last set background color. Closes #411
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