websockets: Add UTF-8 encoding support.
This is not completely standard UTF-8 encoding. Only code points 0-255
are encoded and never encoded to more than two octets. Since '\x00' is
a WebSockets framing character, it's easier for all parties to encode
zero as '\xc4\x80', i.e. 194+128, i.e. UTF-8 256.
This means that a random stream will be slightly more than 50% larger
using this encoding scheme. But it's easy CPU-wise for client and
server to decode/encode. This is especially important for clients
written in languages that have weak bitops, like Javascript (i.e. the
noVNC client).
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
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