-
Joel Martin authored
This is not completely standard UTF-8 encoding. Only code points 0-255 are encoded and never encoded to more than two octets. Since '\x00' is a WebSockets framing character, it's easier for all parties to encode zero as '\xc4\x80', i.e. 194+128, i.e. UTF-8 256. This means that a random stream will be slightly more than 50% larger using this encoding scheme. But it's easy CPU-wise for client and server to decode/encode. This is especially important for clients written in languages that have weak bitops, like Javascript (i.e. the noVNC client). Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
430b8f24