// Copyright (c) 2012-2017 VideoStitch SAS
// Copyright (c) 2018 stitchEm
#pragma once
#include "opencl.h"
namespace VideoStitch {
namespace GPU {
class DeviceBuffer2D {
public:
explicit DeviceBuffer2D(cl_mem im) : image(im) {}
cl_mem& raw() { return image; }
operator cl_mem() const { return image; }
operator cl_mem&() { return image; }
bool operator==(const DeviceBuffer2D& other) const { return image == other.image; }
private:
cl_mem image;
friend class Buffer2D;
};
} // namespace GPU
} // namespace VideoStitch
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stitchEm authoredf1d60797