1. 18 Jun, 2026 11 commits
    • Stefy Lanza (nextime / spora )'s avatar
      Almost all ready · 9d023ec2
      Stefy Lanza (nextime / spora ) authored
      9d023ec2
    • Stefy Lanza (nextime / spora )'s avatar
      quant: reject checkpoints whose weights weren't actually quantized · c741ff5b
      Stefy Lanza (nextime / spora ) authored
      GPTQModel silently leaves layers it can't map (e.g. gemma-4's fused batched MoE
      experts) in bf16, producing a near-full-size "checkpoint" that the loader would
      redirect to and then offload. The worker now scans the saved safetensors and, if
      <50% of large weight bytes are int-packed, deletes the output and marks the job
      failed (so it falls back to bitsandbytes) instead of reporting "done".
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      c741ff5b
    • Stefy Lanza (nextime / spora )'s avatar
      quant: surface jobs on Tasks page + model list, persist across restart · 6d053dc1
      Stefy Lanza (nextime / spora ) authored
      - quant jobs now appear on the Tasks page (api_tasks emits kind=quantize) and as
        a live badge on the HF model-list row (polled; re-renders only on change).
      - persist job state to <cache>/quantized/jobs.json; on startup a job left
        "running" is marked "interrupted" only if its owning PID is dead (merge-safe
        save so multiple processes don't clobber each other).
      - gitignore the runtime model cache (models/), logs/, and the third-party
        GPTQModel/ source clone (installed into the venv, not part of this repo).
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      6d053dc1
    • Stefy Lanza (nextime / spora )'s avatar
      front: timestamped logs + AMD GPU marketing-name detection · 48be0d91
      Stefy Lanza (nextime / spora ) authored
      - Prefix front/uvicorn and re-emitted engine log lines with [HH:MM:SS] so the
        front log format matches the engine ([HH:MM:SS][nvidia] …); preserve tqdm
        in-place progress and avoid double-timestamping already-tagged lines.
      - gpu_detect: _amd_gpu_name() resolves a card's marketing name via amdgpu
        product_name sysfs, then lspci board/chip name, then vulkaninfo.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      48be0d91
    • Stefy Lanza (nextime / spora )'s avatar
      feat: smart context caching, VRAM offload fix, GPTQ/AWQ quant backend · 990f9471
      Stefy Lanza (nextime / spora ) authored
      Smart context caching (both text backends):
      - Per-instance generation lock so pooled concurrent requests can't corrupt a
        shared KV cache (GGUF + HF, incl. streaming worker thread).
      - GGUF: enable multi-slot LlamaRAMCache, budget via kv_cache_budget_mb (512MB).
      - HF: replace single exact-text KV slot with an LRU of token-prefix slots +
        token-level longest-common-prefix + DynamicCache clone/crop (handles
        mid-history edits); kv_cache_slots (default 3).
      - Session-affinity routing in ModelInstancePool.acquire(session_key); key from
        user/X-Session-Id else a stable prefix hash.
      - RAM-pressure ladder drops reclaimable prefix caches before evicting models.
      
      VRAM fix:
      - Auto-fit check no longer double-counts the KV/activation reserve when
        expected_vram_gb is already a peak estimate — borderline models (e.g.
        gemma-4-26B-A4B) stay GPU-resident instead of forced into MoE-thrashing
        device_map offload.
      
      GPTQ/AWQ fast-kernel quant backend (HF path):
      - New codai/models/quant.py: GPTQModel capability detection, quantized-checkpoint
        cache, on-demand background quantize job (falls back to bnb if unsupported).
      - quant_backend config (auto|bnb|gptq|awq); loader auto-uses a quantized
        checkpoint with Marlin/ExLlama when present, else bitsandbytes.
      - Admin endpoints + "Quantize to 4-bit" button with live status on the model page.
      - requirements-nvidia.txt documents the from-source install + numpy caveat.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      990f9471
    • Stefy Lanza (nextime / spora )'s avatar
      tasks: show model downloads on the Tasks page · e4c040e2
      Stefy Lanza (nextime / spora ) authored
      Surface out-of-process download workers (tracked in _download_status) as
      first-class tasks in /admin/api/tasks, alongside generations, training and
      queued requests. They render with a percentage progress bar plus a
      filename / rate / ETA readout, and can be cancelled from the Tasks page
      (routed through a shared _cancel_download_session helper) or removed once
      finished/failed.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      e4c040e2
    • Stefy Lanza (nextime / spora )'s avatar
      front: reap orphaned download workers on shutdown · a2460385
      Stefy Lanza (nextime / spora ) authored
      stop_all() now sweeps /proc for any codai.admin.download_worker processes
      and SIGKILLs them after the engines are stopped — including legacy ppid=1
      orphans left by an earlier instance that this front never spawned. Orphaned
      workers keep holding huggingface_hub's per-blob file lock, which makes the
      next re-download deadlock at 0%, so Ctrl-C now guarantees they're cleaned up.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      a2460385
    • Stefy Lanza (nextime / spora )'s avatar
      downloads: dedup re-downloads + kill orphaned workers; single-line load progress · 28a2eecb
      Stefy Lanza (nextime / spora ) authored
      Re-downloading a model that was already in progress spawned a second
      download_worker. Both contend for huggingface_hub's per-blob file lock —
      the first downloads, the second blocks on the lock and reports 0% forever
      ("Downloading full repository…"). Two causes, both fixed:
      
      - Same-process re-download click: api_download_model now dedups via
        _active_download_session(model_id, file_pattern) and attaches the client
        to the live session instead of spawning a rival worker.
      - Restart case: workers were plain Popen children with no parent-death
        signal, so a server/engine restart orphaned them (still holding the lock)
        while the new instance lost its in-memory dedup state. Workers now spawn
        with PR_SET_PDEATHSIG=SIGKILL so they die with the server; the re-download
        then resumes cleanly from the .incomplete blob.
      
      Also render engine "Loading weights" tqdm progress as a single updating
      line on a TTY (in-place \r) and throttle to whole-percent changes when
      piped, instead of one line per update.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      28a2eecb
    • Stefy Lanza (nextime / spora )'s avatar
      front: show model-loading progress on the Tasks page · 3020f828
      Stefy Lanza (nextime / spora ) authored
      During a GIL-heavy from_pretrained the engine's event loop is blocked, so its
      /internal/engine-state poll times out and the engine looked "down" with an empty
      task list — the real loading task never reached the front. Parse load progress
      from the engine's log stream (which the front already pumps) into Engine.loading
      and surface it as a synthetic 'loading' task (with live step/total) in
      _merge_engine_tasks, even when the primary engine is the blocked one. Cleared on
      "Model loaded successfully" or the next successful poll.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      3020f828
    • Stefy Lanza (nextime / spora )'s avatar
      tasks: report live tokens/s for text generation · bc9a8352
      Stefy Lanza (nextime / spora ) authored
      Add a `rate` field to the Task registry and publish step (tokens so far) +
      tokens/s from the text streaming loop every few tokens; the Tasks page shows
      "N tok · X.X tok/s" while a generation is running. Flows through the engine→
      front task aggregation unchanged (asdict serialization).
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      bc9a8352
    • Stefy Lanza (nextime / spora )'s avatar
      front/engine split, ds4 + media tooling, gemma-4 native tools; ignore runtime artifacts · b297b25f
      Stefy Lanza (nextime / spora ) authored
      - frontproxy: torch-free front proxy + per-vendor engine supervisor with auth,
        localhost binding, model routing; Ctrl-C now force-kills engines (own session +
        PDEATHSIG, SIGKILL of engine process groups, watchdog on hung drain)
      - gemma-4 tool calling: prompt via native tools= template, parse call:NAME{...}
        into tool_calls, honour generation_config EOS so it stops instead of looping
      - ds4 external worker, parler/expressive TTS backends, video editor tooling
      - --debug-requests: full client<->API request/response logging + live snapshots
      - stop tracking runtime artifacts (video_editor/sessions/, tools/coderai_media/)
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      b297b25f
  2. 17 Jun, 2026 2 commits
    • Stefy Lanza (nextime / spora )'s avatar
      township: inline the upload helpers into the generator · 2fb085f4
      Stefy Lanza (nextime / spora ) authored
      Fold tools/township_upload.py back into gen_township_fighters.py to match the
      project's single-file convention. Odds generation, anti-arbitrage checks, ZIP
      packing and the chunked upload now live alongside the other township helpers;
      _best_variant reuses the existing _video_variants. Behaviour is unchanged.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      2fb085f4
    • Stefy Lanza (nextime / spora )'s avatar
      township: pack + price + upload matches to townshipcombatleague.com · c84c6208
      Stefy Lanza (nextime / spora ) authored
      Add ZIP packing, anti-arbitrage odds generation, and chunked upload of a
      rendered match to the Township Combat League server (mbetterd 3-step API).
      
      - New tools/township_upload.py: generate_odds (constraint-aware, retries up
        to 10x, verified with the server's exact sure-bet checks), check_arbitrage,
        build_match_zip (OVER/UNDER/WIN1-2/KO1-2/RET1-2/DRAW, best enhanced variant),
        upload_match (create -> chunked zip -> finalize, proxy-safe, progress_cb),
        and a content signature for upload-state invalidation.
      - Run page: server endpoint/token/fixture-id, "upload after render" checkbox,
        and configurable odds ranges; persisted via /save-config + load_config.
      - Match page: generate/regenerate odds & ZIP, upload with a progress bar
        (polls /job/<id>), and an "Uploaded" badge that clears when the match is
        re-rendered, enhanced, edited or deleted.
      - Auto-upload after a full render when configured; skips (keeps local) any
        match whose odds fail the arbitrage check after 10 tries.
      
      KO/RET odds are coupled to wins by the product cap, so high maxima are not
      reachable in a no-arbitrage book; the generator samples wins first then bounds
      KO/RET accordingly.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      c84c6208
  3. 16 Jun, 2026 1 commit
  4. 15 Jun, 2026 8 commits
    • Stefy Lanza (nextime / spora )'s avatar
      coderai: global host-RAM cap with leak watch + disk-offload eviction · 99f8ba85
      Stefy Lanza (nextime / spora ) authored
      Add a server-wide host-RAM ceiling (OffloadConfig.max_ram_gb) alongside the
      existing VRAM budgeting:
      
      - hf_loading clamps the accelerate CPU-offload budget to the headroom under
        the cap, so overflow spills to the disk offload folder instead of growing RSS.
      - manager: process-tree RSS accounting, true-LRU (active_in_vram property stamps
        _last_used), shared _evict_one, and _evict_models_for_ram; idle models are
        evicted before a new load when RSS nears the cap.
      - ram_monitor.py: background watcher samples RSS, flags a suspected leak when it
        climbs while the scheduler is idle, and runs a mitigation ladder
        (gc -> empty_cache -> malloc_trim -> drop upscaler cache -> evict idle).
      - admin /status returns a ram block; Settings page exposes max RAM + evict/
        leak-watch toggles (applied live); dashboard shows a RAM gauge + leak badge.
      
      Also fold loaded upscalers (_UPSCALER_CACHE) into the dashboard models-loaded
      count so an active upscale no longer reports '0 models loaded'.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      99f8ba85
    • Stefy Lanza (nextime / spora )'s avatar
      township: normalize draw to one canonical both-fighters entry · a9b6d35e
      Stefy Lanza (nextime / spora ) authored
      Auto-collapse a match's draw outcome(s) to a single canonical draw owned by
      f1 with f2 as opponent (representing both fighters), preferring an existing
      f1-owned draw so its rendered files survive. Fixes legacy per-fighter draws
      and the lone-f2 self-opponent case; lets the draw be regenerated on its own.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      a9b6d35e
    • Stefy Lanza (nextime / spora )'s avatar
      township: auto-fix legacy per-fighter draws to one draw per match · 85317252
      Stefy Lanza (nextime / spora ) authored
      Old matches stored a DRAW per fighter, but a draw concerns both fighters so
      there must be exactly one per match. _run_match_job now dedupes the match's
      draws (keeping the first) and persists prompts.json on ANY operation, so a
      legacy match self-heals the moment it's touched — regen no longer rewrites a
      draw per fighter, and the per-outcome prompt regen targets the single draw.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      85317252
    • Stefy Lanza (nextime / spora )'s avatar
      township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome... · 6c22ea86
      Stefy Lanza (nextime / spora ) authored
      township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome prompt regen, 3-person draw
      
      - Camera motion: add CAMERA_MOVES and flag every other fight clip as a
        camera-motion shot whose prompt LEADS with a bold moving-camera directive
        (front position = strongest weight) so the I2V model moves the camera through
        the environment instead of locking off. Legacy clips get a camera decision
        assigned + persisted on prompt regen. The directive is stripped from the
        keyframe prompt so the still anchor stays sharp.
      - Cancel whole queue: new /job/cancel-all endpoint flags the running job AND
        every queued job (worker skips them); the progress cancel button now reads
        "Cancel all (N)" and empties the queue instead of just the active job.
      - Queue visibility: detail monitor renders a "Queued (N)" list of the waiting
        jobs (by friendly scope label), not just a count; matches-list page uses ONE
        monitor per card (no more blinking between running job and its queued ones).
      - Per-outcome prompt regen: "prompt↻" on every outcome tile + new
        outcome-prompt scope rewrites a single outcome's finish+victory shots only.
      - Draw outcome: strengthen prompts so the victory shot shows all THREE in frame
        (both fighters + referee) with the referee thrusting BOTH fighters' fists high.
      - Entrance clips: more explosive/threatening, galvanized, shadow-boxing the air.
      - "win" outcome is now a POINTS decision by the referee, not a KO.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      6c22ea86
    • Stefy Lanza (nextime / spora )'s avatar
      township: infer intro role on prompt regen + make prompt drive keyframe · 300d5669
      Stefy Lanza (nextime / spora ) authored
      Legacy matches (created before the intro-clips feature) have no role on their
      clips, so per-clip prompt regen wrote fight prompts for clips 0-2 instead of
      the entrance/entrance/face-off intro. Add _clip_role_fighters() which honours an
      explicit role/fighters or infers from position (clip 0 = f1 entrance, clip 1 =
      f2 entrance, clip 2 = referee face-off, rest = fight). _fill_clip_prompt() now
      uses it and PERSISTS the resolved role/fighters onto the clip so the subsequent
      keyframe regen and render apply the correct profiles + LoRAs.
      
      Also make a regenerated prompt authoritative for keyframe generation: clear any
      stale kf_prompt override when (re)writing a clip prompt (keyframes compose from
      the clip prompt unless an override exists, which would silently win). Same for
      outcomes — _plan_outcome_shots now drops o['kf_prompt'] so regenerated outcome
      prompts feed the outcome keyframes.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      300d5669
    • Stefy Lanza (nextime / spora )'s avatar
      township: apply correct per-segment LoRAs/profiles at outcome render time · ba4dedac
      Stefy Lanza (nextime / spora ) authored
      The outcome video render applied one fighter list (both match fighters) to the
      whole clip, so the referee LoRA and winner-only identity only existed in the
      keyframe, not at video-generation time. Thread per-segment fighters through
      _render: segments are now (prompt, frames, seg_stem, seg_fighters) and each
      segment (and each chained part) applies exactly its own character_profiles +
      LoRAs, overriding the clip-level list.
      
      Outcome segments now load: FINISH = both fighters; VICTORY = winner + referee
      (decisive) or both fighters + referee (draw). Referee resolution matches the
      keyframe path. Backward compatible — shorter segment tuples and legacy clips
      without role/fighters fall back to the clip-level fighters.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      ba4dedac
    • Stefy Lanza (nextime / spora )'s avatar
      township: pre-fight intro clips, per-clip prompt regen, whole-match 2x enhance · e28f11e9
      Stefy Lanza (nextime / spora ) authored
      - Every match now opens with 3 intro clips before the fight: a bold solo
        entrance for each fighter, then a referee-officiated face-off stare-down
        with the start signal. The real fight begins at clip 4. New intro prompt
        templates + LLM system prompt + PromptGenerator.intro_shot().
      - Factor out _build_match_clip_specs() and _fill_clip_prompt() so all four
        clip-building paths (stage_videos Phase A, new-match, replan, full regen)
        build intros consistently; intro clips attach only their own participants
        (solo entrance = one fighter; face-off = both + match referee).
      - New "clip-prompt" job scope + per-clip "prompt↻" link: rewrite ONLY one
        clip's prompt in place (role-aware), steering fight clips away from the
        match's other shots; renders nothing.
      - "Create whole match" and "Regenerate whole match" (scope "full") now finish
        with a 2x AI upscale + 2x frame interpolation pass over the final short/long
        assemblies and outcome videos, reusing the existing enhance machinery.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      e28f11e9
    • Stefy Lanza (nextime / spora )'s avatar
      township: 2-keyframe outcomes, referees, autogen, generation queue; favicons · 3bfefed0
      Stefy Lanza (nextime / spora ) authored
      Township tool (tools/gen_township_fighters.py):
      - Outcome videos now generate TWO keyframes per outcome (finish + victory),
        each anchoring its own clip; victory clip uses a dedicated referee shot.
      - Referee characters: new role on create form, kept out of fighter pools,
        dressed as officials, attachable per-match and used in victory keyframes.
      - Per-match referee selection (new-match form + match editor, persisted).
      - Autogenerate buttons on character/referee, environment and new-match forms
        (LLM-filled, editable before create) via /profile/autogen + /matches/autogen.
      - Single-worker generation queue: all coderai-bound jobs (create/regen/train/
        match/process) are serialised and surfaced as "queued", with one persistent
        match-detail monitor replacing the competing per-job pollers (fixes the
        blinking progress when two jobs were launched at once).
      
      coderai: favicon.ico served at /favicon.ico + linked in admin/login templates;
      bundled township favicon served at /favicon.ico.
      
      Also gitignore large packaging/runtime artifact dirs (.packaging-cache/, tmp/).
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      3bfefed0
  5. 14 Jun, 2026 2 commits
    • Stefy Lanza (nextime / spora )'s avatar
      video: cap CPU cores + thermal-manage RIFE interpolation · 80f8fe22
      Stefy Lanza (nextime / spora ) authored
      rife-ncnn-vulkan and the ffmpeg frame extract/encode were grabbing all cores
      and ran with no ongoing thermal control. Now:
      
      - _cpu_thread_limit() mirrors coderai's half-the-cores cap (honours the
        OMP_NUM_THREADS set at import). All ffmpeg calls in the upscale + interpolate
        paths pass -threads N and are CPU-pinned via a sched_setaffinity preexec_fn;
        rife gets -j capped and the same affinity pin — so neither can saturate 24
        cores.
      - RIFE is one opaque subprocess, so it now runs under a watcher thread that
        SIGSTOPs it when the GPU/CPU exceeds the configured thermal-high threshold and
        SIGCONTs it once cooled (the subprocess analogue of the upscaler's per-frame
        thermal gate), and terminates it on task cancel. Per-frame progress preserved.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      80f8fe22
    • Stefy Lanza (nextime / spora )'s avatar
      video: AI upscale/interpolate, township outcomes, configurable tmp dir · cc2436ed
      Stefy Lanza (nextime / spora ) authored
      Make video enhancement fully AI-on-CoderAI and rework township outcomes.
      
      Upscaling (Real-ESRGAN / SD upscalers):
      - Support diffusers-style .safetensors weights + config.json (e.g.
        hlky/RealESRGAN_*), not just classic .pth; infer RRDBNet arch/scale from
        config. fp16 + tiling for performance.
      - AI-or-fail: no ffmpeg fallback. Auto-select a configured upscaler when the
        request omits a model (find_capable_model).
      - Fix a registry-pollution bug: cache upscalers in a private dict, never under
        a synthetic 'upscale:<id>' key in multi_model_manager.models (which made a
        later request_model() resolve/reload the bogus key -> 400).
      - Per-frame progress + a first-class "upscale" task (pause/cancel/thermal),
        with a periodic thermal re-check through the frame loop.
      
      Interpolation (RIFE):
      - AI-or-fail: removed the ffmpeg minterpolate fallback. Resolve the
        rife-ncnn-vulkan binary + bundled model robustly, pass exact -n frame count,
        and pin -g to the SAME GPU CoderAI uses (matched by CUDA device name, not a
        hardcoded index). Progress + "interpolate" task + thermal guard.
      
      Township generator:
      - One draw per match (not per fighter); longer, configurable outcome videos
        built as a finish -> victory two-shot sequence; richer, more brutal,
        camera-aware prompts (finish/victory templates editable on the Prompts page).
      - Stream large results via response_format=url instead of base64-in-JSON;
        per-frame progress for both upscale and interpolate.
      
      Configurable temp dir:
      - New --tmp CLI flag and config.tmp_dir (+ admin Settings field, applied live).
        Sets tempfile.tempdir and TMPDIR/TMP/TEMP so all scratch (frame extraction,
        upscaling, interpolation) and child processes use it — fixes
        "[Errno 28] No space left on device" when /tmp is small.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      cc2436ed
  6. 13 Jun, 2026 7 commits
    • Stefy Lanza (nextime / spora )'s avatar
      township: whole-match regen — assemble last, clean slate first · 06e61257
      Stefy Lanza (nextime / spora ) authored
      The 'full' match-regen scope now (1) removes this match's existing
      keyframes, clip videos, outcome videos and finals up front, so a re-plan
      that changes the clip count can't leave orphaned files that would get
      globbed into the reassembled finals; and (2) runs strictly in order —
      prompts -> keyframes -> clips + outcomes (assemble_finals=False) ->
      assemble finals as the explicit last phase (4/4) via _reassemble_finals.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      06e61257
    • Stefy Lanza (nextime / spora )'s avatar
      township: "Regenerate whole match" button (end-to-end match redo) · 94a5f1ac
      Stefy Lanza (nextime / spora ) authored
      Adds a `full` scope to the per-match action handler that rebuilds one
      match in order: re-plan all fight-clip + outcome prompts (text model) →
      regenerate every keyframe (image model) → re-render all clips + outcomes
      and reassemble finals (video model), with live per-phase progress. Other
      matches are untouched. Wires the confirm dialog, the match-detail button,
      and the /matches/render scope allowlist.
      
      Fix: the `full` confirm label used an apostrophe (match's) inside the
      single-quoted JS string of the plain triple-quoted _match_js block, which
      collapsed to a real quote and broke the whole script (reMatch undefined).
      Reworded to avoid it; verified the rendered JS parses with node --check.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      94a5f1ac
    • Stefy Lanza (nextime / spora )'s avatar
      video: VACE frame-tail extend, cancellable downloads, MMA fight variety · 0b355364
      Stefy Lanza (nextime / spora ) authored
      Downloads: run each model download in a clean `python -m
      codai.admin.download_worker` subprocess streaming JSON progress, so the
      Stop button reliably cancels by terminating the process (HF parallel/Xet
      chunk transfers ignore in-thread flags). Adds download-cancel-all. Avoids
      multiprocessing spawn, which re-imports the server launcher as __main__.
      
      VACE extension: detect WanVACEPipeline; new 'extend' mode + cond_frames
      request field condition on the previous chained part's frame tail (real
      motion -> forward continuation, fixing the single-frame boomerang).
      _build_vace_conditioning builds the (video, mask) pair; _snap_wan_frames
      enforces 4k+1; only the freshly generated frames are returned. VACE also
      serves keyframe i2v / t2v via masking; i2v/t2v fallbacks skipped for it.
      Township auto-uses extend for chained parts when the model is VACE.
      
      Fight prompts: full-MMA system prompt + rotating per-clip action focus
      (kicks/knees/elbows/takedowns/ground/submissions) and occasional blood,
      rebalanced fallback templates, keyframe wardrobe enforcement.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      0b355364
    • Stefy Lanza (nextime / spora )'s avatar
      Township configurable playback fps; quiet progress-poll access logs · 07b3be5c
      Stefy Lanza (nextime / spora ) authored
      - township: new playback_fps (0 = same as generation fps). coderai uses fps only
        for the mp4 encode (Wan generates a fixed frame count), so a higher playback
        fps plays the same frames faster (less slow-motion). The planner counts clip
        duration as nf/playback_fps so the finals reach their target length at the real
        play speed. Wired through config/CLI (--playback-fps)/web form/all call sites.
      - main.py: suppress /v1/{video,images,audio}/progress access-log lines unless
        --debug-web is set (matching the existing /v1/loras/progress filter).
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      07b3be5c
    • Stefy Lanza (nextime / spora )'s avatar
      Exempt progress polls from rate limit; retry 429s on clip render · 0bdd9466
      Stefy Lanza (nextime / spora ) authored
      - ratelimit.py: exempt /v1/video, /v1/audio and /v1/loras progress polls from
        BOTH auth and rate limiting (shared _PROGRESS_PATHS), matching /v1/images.
        The township script polls /v1/video/progress ~1/s during a clip; being
        rate-limited, those polls ate the budget so the generation POST got 429'd
        (clip failed) and the polls themselves 429'd (stuck step bar).
      - township _render_once: a 429 now backs off and retries the same render (up to
        40 attempts, capped 60s) instead of abandoning the clip; covers clips,
        chained parts and outcomes. Genuine errors still fail fast.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      0bdd9466
    • Stefy Lanza (nextime / spora )'s avatar
      Thermal soft-throttle, accel hot-swap + UI, township progress & concat fixes · 2ec9c384
      Stefy Lanza (nextime / spora ) authored
      coderai:
      - Thermal: configurable proactive CPU soft-throttle (engage temp + max
        per-step sleep) that gently slows generation in a warm band so it rarely hits
        the hard pause; CPU-only, hard pause always takes precedence. Tasks page shows
        a soft-throttle banner + per-task badge (live, gated on a running task).
      - Acceleration hot-swap: toggling/changing a model's acceleration now evicts the
        loaded model (manager.unload_model) so the next request reloads with the new
        setting — no restart. (acceleration is fused at load time.)
      - Models UI: cascading distill-LoRA pickers — new /admin/api/accel-loras scans
        the cache for distill repos; pick the distill model, then its high/low (or
        single) LoRA from dropdowns. Presets now also fill the high/low fields.
      - Tasks queue summary now reflects ALL model activity (derived from the unified
        task list), not just queue-manager requests — fixes the stuck "0 active".
      - images.py: proactive eviction no longer skipped by a NameError (model_key).
      
      township (tools/gen_township_fighters.py):
      - Per-clip/outcome/keyframe progress now shows real diffusion-step progress
        (polls /v1/{images,video}/progress) on the CLI spinner and the web step bars,
        including "shot part N/total" for chained single shots.
      - Chained-shot concat re-encodes (CFR) instead of stream-copy, fixing the
        "first half is a static image" freeze at the part boundary.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      2ec9c384
    • Stefy Lanza (nextime / spora )'s avatar
      Township gen overhaul + coderai thermal/offload/eviction fixes · c8ace9d8
      Stefy Lanza (nextime / spora ) authored
      Township fight-video generator (tools/gen_township_fighters.py):
      - 16:9 native resolution: default 832x480 video + matching keyframes
        (configurable video_size); square 512 was off-distribution for Wan2.2.
      - Split-and-chain rendering: single-render cap (default 50f); clips/outcomes
        longer than the cap render as chained sub-renders (last frame seeds the next)
        concatenated into one continuous shot, parts discarded — Matches page unchanged.
        Planned-clip ceiling raised to 480f.
      - Separate outcome min/max frames (default 40/70), same split-chain path.
      - Configurable short/long final-assembly intervals; clip count derives from the
        long target + fps so the long cut always fills.
      - Prompt continuity: deterministic wardrobe+environment clause on every clip,
        replan clip and outcome; stronger LLM system prompts; updated default suffix.
      - Run page: configurable fighter/environment counts + reference-image counts;
        moved "Include female fighters" into the Characters card; suggested
        steps/rank/weight guide table; per-profile LoRA train defaults now mirror the
        run-page config (lora_* for characters, env_lora_* for environments).
      - Matches: "Remove match completely" (files + keyframes + prompts.json entry).
      - Renamed the prompts step to "Generate matches prompts"; removed the gallery page.
      
      coderai:
      - images.py: fix NameError ('model_key' undefined) that silently skipped
        proactive VRAM eviction before every image load.
      - thermal.py: cross-worker cooldown — when one generation pauses for heat, all
        parallel generations now back off until the resume threshold; add process-tree
        CPU% reader (100%/core).
      - video.py/manager.py/main.py: offload ref-leak fix, offloaded-load VRAM guard,
        wire --pipeline-cache flags.
      - Tasks page CPU tile shows process-tree CPU% scaled to cores.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      c8ace9d8
  7. 12 Jun, 2026 3 commits
    • Stefy Lanza (nextime / spora )'s avatar
      video: param-weighted VRAM estimate, smarter auto offload, runtime accel LoRA · eeb3bba1
      Stefy Lanza (nextime / spora ) authored
      VRAM estimation (manager.py):
      - Weight the effective quant multiplier by REAL per-component parameter
        shares (new _component_param_shares scans safetensors by component folder)
        instead of a blind 70/30 split. Wan2.2 is 99.6% quantizable (two 14B
        experts + text encoder 4-bit, only the 0.13B VAE dense), so the old 0.475x
        multiplier inflated ~25.8 GB -> 42.7 GB and forced needless offload. Now
        ~0.28x -> ~25.8 GB. VAE forced dense (conv-only, bnb can't quantize).
      
      Auto offload decision (video.py):
      - 'auto': when peak footprint exceeds free VRAM, go straight to `model` CPU
        offload (active component on GPU, near full-GPU speed) — no full-GPU gamble,
        no slow balanced+disk path.
      - 'auto-borderline' (new mode): same, except a marginal overshoot (<=3 GB)
        tries full-GPU first to keep both experts resident and use free VRAM,
        falling back to model offload on OOM.
      
      Acceleration LoRA (acceleration.py + video.py):
      - Keep the distill/Lightning LoRA as an ACTIVE RUNTIME ADAPTER instead of
        fusing. Fusing into CPU-offloaded bitsandbytes 4-bit weights triggers a
        dequant->merge->requant per Linear on the CPU — minutes/hours per expert,
        appearing to hang (high CPU, empty VRAM). Runtime adapters apply at forward
        time on the GPU at negligible cost and natively cover transformer_2.
      - _sync_video_loras preserves the accel adapters across per-request LoRA swaps
        and re-includes them in every set_adapters; _unload_video_loras deletes only
        per-request adapters, keeping accel.
      
      UI (models.html):
      - Add "Auto borderline-aware" offload strategy option + updated hint.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      eeb3bba1
    • Stefy Lanza (nextime / spora )'s avatar
      Merge feature/tasks-quant-thermal: task mgmt, quantization, Wan2.2 video... · f55f6578
      Stefy Lanza (nextime / spora ) authored
      Merge feature/tasks-quant-thermal: task mgmt, quantization, Wan2.2 video fixes, pipeline cache, smarter offload
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      f55f6578
    • Stefy Lanza (nextime / spora )'s avatar
      Wan2.2 video fixes, pipeline cache, smarter offload, model-load tasks · dbc09b75
      Stefy Lanza (nextime / spora ) authored
      Wan2.2 A14B (dual-expert) generation fixes:
      - Fuse the Lightning distill LoRA into BOTH experts (transformer +
        transformer_2); diffusers' fuse_lora defaults to ["transformer"] only, which
        left the low-noise expert undistilled → 4-step clips collapsed to a solid
        colour. Also load per-request fighter/env LoRAs into both experts.
      - Pre-configure the wan22_lightning_4step preset with the local high/low-noise
        LoRAs (lora_high/lora_low), used when acceleration is enabled, ignored when
        not; surfaced in the Acceleration UI.
      - Safety net: only apply the preset's low step count when the distill LoRA
        actually fused, else fall back to safe steps.
      - Skip bitsandbytes/quanto quant for the VAE (conv-only → "no linear modules").
      
      VRAM / offload:
      - Strategy auto-selection actually fires now ('auto' is normalised, not passed
        through as a no-op) and no longer double-counts the runtime/accel reserve.
      - Graceful OOM degrade ladder: full-GPU → balanced @ configured% → 80 → 60 →
        40 → sequential → disk, respecting the model's balanced_gpu_percent as the
        starting cap. Expose 'balanced' as a selectable offload strategy.
      
      Pipeline disk cache (--pipeline-cache / --rebuild-pipeline-cache):
      - Cache the quantized base pipeline to disk and reload it on later starts,
        skipping re-download/re-quantization; accel LoRA re-fused per load. Fail-safe
        with self-healing invalidate-and-rebuild.
      
      Tasks / misc:
      - Show model loading as a (non-cancellable, non-pausable) Tasks entry.
      - Filter the Tasks-page pollers from the access log unless --debug-web.
      - Township gen script: per-image keyframe progress (no longer all-or-nothing).
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      dbc09b75
  8. 11 Jun, 2026 5 commits
    • Stefy Lanza (nextime / spora )'s avatar
      Add task management, quantization, and hardware telemetry · 8ad15128
      Stefy Lanza (nextime / spora ) authored
      Tasks / queue management:
      - Central in-memory task registry with cooperative cancel, pause/resume,
        and step progress across image/video/audio/text generation + LoRA training
      - Tasks admin page (live 2s poll): cancel, interrupt, pause/resume, restart,
        remove; done jobs auto-drop from the list; bounded persisted job history
      - Disable interrupted-training recovery via --no-resume-jobs + settings toggle
      
      Quantization / acceleration:
      - TurboQuant embedding vector quantization (data-free, inner-product
        preserving): built-in NumPy backend + optional turboquant-py library,
        selectable per embedding model; /v1/embeddings `quantization` param
      - llama.cpp KV-cache quantization (cache_type_k/v) for GGUF text models,
        configurable in the Models UI
      
      Hardware telemetry:
      - Thermal cooldown state surfaced on the Tasks page (banner + per-task badge)
      - Live CPU/GPU/RAM/VRAM usage + temperature panel via /admin/api/system-stats
      
      Docs: API documentation gaps/accuracy pass + Swagger overhaul; DISTRIBUTION.md
      implementation spec. Plus I2V LoRA training channel-mismatch fix.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      8ad15128
    • Stefy Lanza (nextime / spora )'s avatar
      Graceful Wan t2v/i2v fallback on mode-vs-model mismatch · 9494d1bd
      Stefy Lanza (nextime / spora ) authored
      The pipeline class is selected from the request mode, which can disagree with
      the model's real capability (transformer input channels), causing a hard
      channel-mismatch crash. Detect and degrade gracefully for Wan:
      
      - ti2v/i2v request on a t2v model (transformer in_channels=16): rebuild as a
        plain WanPipeline and run t2v with the keyframe dropped.
      - t2v request on an i2v model (in_channels=36): rebuild as
        WanImageToVideoPipeline (image_encoder/processor are optional) and seed a
        neutral gray frame so the prompt still drives the clip.
      
      Both rebuild a sibling pipeline reusing the SAME components, so fused
      acceleration and per-request LoRAs on the shared transformer carry over with no
      reload; the view is cached on the pipe so repeated clips reuse it and
      _sync_video_loras' adapter dedup stays intact. Helpers: _wan_in_channels(),
      _maybe_t2v_fallback(), _maybe_i2v_fallback().
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      9494d1bd
    • Stefy Lanza (nextime / spora )'s avatar
      LoRA transport: upload / id / url / inline file (no shared filesystem) · 42e45456
      Stefy Lanza (nextime / spora ) authored
      Previously a per-request LoRA could only be a local path or HF id, which
      assumed the client shared the server's filesystem. Add a content-addressed
      store so remote clients can supply LoRAs by value or handle.
      
      Request `loras` spec now accepts (resolved server-side, in priority):
        id "name:<registered>"  -> a LoRA trained on this server (path-independent)
        id "sha256:<hex>"       -> a previously uploaded blob
        file/data (base64)      -> inline weights, cached in the blob store
        url                     -> server downloads (cached by content hash)
        model/path              -> legacy local path / HF id (unchanged)
      
      - loras.py: blob store (save_lora_blob / lora_blob_exists / _lora_blob_path),
        resolve_lora_ref(), resolve_request_loras() (in-place -> clean 400 on a
        missing blob / unknown name). New POST /v1/loras/upload (multipart / JSON
        base64 / raw, dedup) and GET /v1/loras/blob/{hash} existence check.
      - LoraConfig / VideoLoraConfig: model now optional; add id/url/file/data/path.
      - image + video handlers resolve_request_loras() before model work, so
        signature dedup / VRAM reserve / load_lora_weights read lora.model as before.
      - gen_township_fighters.py: reference trained LoRAs by id "name:<registered>"
        (derived from the server path) with the raw path kept as a co-located
        fallback, so the script works client/server-split.
      
      Also harden video load: float(cfg.get('balanced_gpu_percent', 80)) crashed on
      an explicit null (admin UI writes null for blank fields); use `or 80`.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      42e45456
    • Stefy Lanza (nextime / spora )'s avatar
      Truncate base64 blobs in request debug log; add ftfy dependency · 2b28cae2
      Stefy Lanza (nextime / spora ) authored
      - log.py: _redact_blobs() recursively truncates data-URI / base64 fields
        (init_image, image, mask, character_references, …) to their first 48 chars
        in the FULL REQUEST DEBUG dump, so a clip request no longer prints tens of KB
        of base64. Prompts and normal fields are left intact (base64-charset check
        excludes anything with spaces/punctuation).
      - requirements.txt: add ftfy (required by the diffusers Wan/T5 prompt_clean
        path; its absence surfaced as "name 'ftfy' is not defined" at generation).
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      2b28cae2
    • Stefy Lanza (nextime / spora )'s avatar
      Add acceleration/distillation support (Lightning/Turbo/LCM/Hyper-SD) · d27ebf43
      Stefy Lanza (nextime / spora ) authored
      Per-model `acceleration` config block fuses a distillation LoRA into the
      pipeline at load and supplies low step-count / guidance defaults at
      generation time, for a 5-10x speedup. Covers video (Wan), image diffusers
      (SD/SDXL), and sd.cpp (step/cfg defaults + <lora:> prompt injection).
      
      - New codai/models/acceleration.py: preset catalog (ACCEL_PRESETS),
        resolve_acceleration(), apply_accel_to_pipeline() (load->fuse->unload so
        it stays orthogonal to per-request character/env LoRAs), accel_call_defaults().
      - video.py: fuse accel LoRA after load; _generate_video / _generate_sdcpp_video
        use preset steps/guidance (request always wins).
      - images.py: _apply_image_acceleration on both diffusers load paths;
        _generate_image and _generate_with_sdcpp honour preset steps/guidance.
      - main.py: surface `acceleration` as a first-class runtime kwarg.
      - admin: persist `acceleration`; new GET /admin/api/accel-presets; models.html
        Acceleration/Distillation card (preset dropdown + manual override).
      
      Also fix a latent null-trap: float(cfg.get('balanced_gpu_percent', 80))
      crashed when the config stored an explicit null (written by the admin UI for
      blank fields) since .get(key, default) returns the stored None. Use `or 80`.
      Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
      d27ebf43
  9. 10 Jun, 2026 1 commit