• Stefy Lanza (nextime / spora )'s avatar
    township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome... · 6c22ea86
    Stefy Lanza (nextime / spora ) authored
    township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome prompt regen, 3-person draw
    
    - Camera motion: add CAMERA_MOVES and flag every other fight clip as a
      camera-motion shot whose prompt LEADS with a bold moving-camera directive
      (front position = strongest weight) so the I2V model moves the camera through
      the environment instead of locking off. Legacy clips get a camera decision
      assigned + persisted on prompt regen. The directive is stripped from the
      keyframe prompt so the still anchor stays sharp.
    - Cancel whole queue: new /job/cancel-all endpoint flags the running job AND
      every queued job (worker skips them); the progress cancel button now reads
      "Cancel all (N)" and empties the queue instead of just the active job.
    - Queue visibility: detail monitor renders a "Queued (N)" list of the waiting
      jobs (by friendly scope label), not just a count; matches-list page uses ONE
      monitor per card (no more blinking between running job and its queued ones).
    - Per-outcome prompt regen: "prompt↻" on every outcome tile + new
      outcome-prompt scope rewrites a single outcome's finish+victory shots only.
    - Draw outcome: strengthen prompts so the victory shot shows all THREE in frame
      (both fighters + referee) with the referee thrusting BOTH fighters' fists high.
    - Entrance clips: more explosive/threatening, galvanized, shadow-boxing the air.
    - "win" outcome is now a POINTS decision by the referee, not a KO.
    Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
    6c22ea86
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