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Stefy Lanza (nextime / spora ) authored
township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome prompt regen, 3-person draw - Camera motion: add CAMERA_MOVES and flag every other fight clip as a camera-motion shot whose prompt LEADS with a bold moving-camera directive (front position = strongest weight) so the I2V model moves the camera through the environment instead of locking off. Legacy clips get a camera decision assigned + persisted on prompt regen. The directive is stripped from the keyframe prompt so the still anchor stays sharp. - Cancel whole queue: new /job/cancel-all endpoint flags the running job AND every queued job (worker skips them); the progress cancel button now reads "Cancel all (N)" and empties the queue instead of just the active job. - Queue visibility: detail monitor renders a "Queued (N)" list of the waiting jobs (by friendly scope label), not just a count; matches-list page uses ONE monitor per card (no more blinking between running job and its queued ones). - Per-outcome prompt regen: "prompt↻" on every outcome tile + new outcome-prompt scope rewrites a single outcome's finish+victory shots only. - Draw outcome: strengthen prompts so the victory shot shows all THREE in frame (both fighters + referee) with the referee thrusting BOTH fighters' fists high. - Entrance clips: more explosive/threatening, galvanized, shadow-boxing the air. - "win" outcome is now a POINTS decision by the referee, not a KO. Co-Authored-By:Claude Opus 4.8 <noreply@anthropic.com>
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