township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome...

township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome prompt regen, 3-person draw

- Camera motion: add CAMERA_MOVES and flag every other fight clip as a
  camera-motion shot whose prompt LEADS with a bold moving-camera directive
  (front position = strongest weight) so the I2V model moves the camera through
  the environment instead of locking off. Legacy clips get a camera decision
  assigned + persisted on prompt regen. The directive is stripped from the
  keyframe prompt so the still anchor stays sharp.
- Cancel whole queue: new /job/cancel-all endpoint flags the running job AND
  every queued job (worker skips them); the progress cancel button now reads
  "Cancel all (N)" and empties the queue instead of just the active job.
- Queue visibility: detail monitor renders a "Queued (N)" list of the waiting
  jobs (by friendly scope label), not just a count; matches-list page uses ONE
  monitor per card (no more blinking between running job and its queued ones).
- Per-outcome prompt regen: "prompt↻" on every outcome tile + new
  outcome-prompt scope rewrites a single outcome's finish+victory shots only.
- Draw outcome: strengthen prompts so the victory shot shows all THREE in frame
  (both fighters + referee) with the referee thrusting BOTH fighters' fists high.
- Entrance clips: more explosive/threatening, galvanized, shadow-boxing the air.
- "win" outcome is now a POINTS decision by the referee, not a KO.
Co-Authored-By: 's avatarClaude Opus 4.8 <noreply@anthropic.com>
parent 300d5669
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