township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome...
township: camera-motion clips, cancel-whole-queue, queue UI, per-outcome prompt regen, 3-person draw
- Camera motion: add CAMERA_MOVES and flag every other fight clip as a
camera-motion shot whose prompt LEADS with a bold moving-camera directive
(front position = strongest weight) so the I2V model moves the camera through
the environment instead of locking off. Legacy clips get a camera decision
assigned + persisted on prompt regen. The directive is stripped from the
keyframe prompt so the still anchor stays sharp.
- Cancel whole queue: new /job/cancel-all endpoint flags the running job AND
every queued job (worker skips them); the progress cancel button now reads
"Cancel all (N)" and empties the queue instead of just the active job.
- Queue visibility: detail monitor renders a "Queued (N)" list of the waiting
jobs (by friendly scope label), not just a count; matches-list page uses ONE
monitor per card (no more blinking between running job and its queued ones).
- Per-outcome prompt regen: "prompt↻" on every outcome tile + new
outcome-prompt scope rewrites a single outcome's finish+victory shots only.
- Draw outcome: strengthen prompts so the victory shot shows all THREE in frame
(both fighters + referee) with the referee thrusting BOTH fighters' fists high.
- Entrance clips: more explosive/threatening, galvanized, shadow-boxing the air.
- "win" outcome is now a POINTS decision by the referee, not a KO.
Co-Authored-By:
Claude Opus 4.8 <noreply@anthropic.com>
Showing
This diff is collapsed.
Please
register
or
sign in
to comment