- 03 Apr, 2014 20 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
(also add a SelectObject for cleanliness even though the dc is going to get destroyed at the end of the function)
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 02 Apr, 2014 20 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
Also change FloatSpinSetting to have an "increment" parameter and clean some code. Also put 3D viewer options in their own tab
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
I have yet to see a crash from such an issue, but it could clearly happen, so let's make it safe
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Guillaume Seguin authored
This avoids trying to use layers for which vbos are not ready yet
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Guillaume Seguin authored
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Guillaume Seguin authored
Normals are not defined for travel moves, so we need to enable the array after drawing them, not before
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