Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in
Toggle navigation
P
Printrun
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
machinery
Printrun
Commits
29d0a6c6
Commit
29d0a6c6
authored
Jul 30, 2013
by
Guillaume Seguin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Start work towards using large, extruded paths in gcview
parent
d5ae027d
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
109 additions
and
16 deletions
+109
-16
actors.py
printrun/gl/libtatlin/actors.py
+109
-16
No files found.
printrun/gl/libtatlin/actors.py
View file @
29d0a6c6
...
...
@@ -25,7 +25,7 @@ from ctypes import sizeof
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
glRectf
,
\
glBegin
,
glEnd
,
GL_LINES
,
glEnable
,
glDisable
,
glGetFloatv
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
GLuint
,
\
...
...
@@ -49,6 +49,9 @@ def numpy2vbo(nparray, target = GL_ARRAY_BUFFER, usage = GL_STATIC_DRAW, use_vbo
vbo
.
set_data
(
nparray
.
ctypes
.
data
)
return
vbo
def
triangulate_rectangle
(
i1
,
i2
,
i3
,
i4
):
return
[
i1
,
i4
,
i3
,
i3
,
i2
,
i1
]
class
BoundingBox
(
object
):
"""
A rectangular box (cuboid) enclosing a 3D model, defined by lower and upper corners.
...
...
@@ -243,17 +246,30 @@ def movement_angle(src, dst, precision=0):
angle
=
math
.
degrees
(
math
.
atan2
(
y
,
-
x
))
# negate x for clockwise rotation angle
return
round
(
angle
,
precision
)
def
get_next_move
(
gcode
,
layer_idx
,
gline_idx
):
gline_idx
+=
1
while
layer_idx
<
len
(
gcode
.
all_layers
):
layer
=
gcode
.
all_layers
[
layer_idx
]
while
gline_idx
<
len
(
layer
):
gline
=
layer
[
gline_idx
]
if
gline
.
is_move
:
return
gline
gline_idx
+=
1
layer_idx
+=
1
gline_idx
=
0
return
None
class
GcodeModel
(
Model
):
"""
Model for displaying Gcode data.
"""
color_travel
=
(
0.6
,
0.6
,
0.6
,
0.6
)
color_tool0
=
(
1.0
,
0.0
,
0.0
,
0.6
)
color_tool1
=
(
0.31
,
0.05
,
0.9
,
0.6
)
color_printed
=
(
0.2
,
0.75
,
0
,
0.6
)
color_current
=
(
0
,
0.9
,
1.0
,
0.8
)
color_current_printed
=
(
0.1
,
0.4
,
0
,
0.8
)
color_tool0
=
(
1.0
,
0.0
,
0.0
,
1.0
)
color_tool1
=
(
0.31
,
0.05
,
0.9
,
1.0
)
color_printed
=
(
0.2
,
0.75
,
0
,
1.0
)
color_current
=
(
0
,
0.9
,
1.0
,
1.0
)
color_current_printed
=
(
0.1
,
0.4
,
0
,
1.0
)
use_vbos
=
True
loaded
=
False
...
...
@@ -275,10 +291,13 @@ class GcodeModel(Model):
self
.
layer_stops
=
[
0
]
num_layers
=
len
(
model_data
.
all_layers
)
prev_is_extruding
=
False
prev_move
=
None
prev_pos
=
(
0
,
0
,
0
)
for
layer_idx
,
layer
in
enumerate
(
model_data
.
all_layers
):
has_movement
=
False
for
gline
in
layer
:
for
gline
_idx
,
gline
in
enumerate
(
layer
)
:
if
not
gline
.
is_move
:
continue
if
gline
.
x
is
None
and
gline
.
y
is
None
and
gline
.
z
is
None
:
...
...
@@ -288,16 +307,90 @@ class GcodeModel(Model):
if
not
gline
.
extruding
:
travel_vertex_list
.
append
(
prev_pos
)
travel_vertex_list
.
append
(
current_pos
)
prev_is_extruding
=
False
else
:
gline_color
=
self
.
movement_color
(
gline
)
vertex_list
.
append
(
prev_pos
)
vertex_list
.
append
(
current_pos
)
index_list
.
append
(
len
(
vertex_list
)
-
2
)
index_list
.
append
(
len
(
vertex_list
)
-
1
)
vertex_color
=
gline_color
color_list
.
append
(
vertex_color
)
next_move
=
get_next_move
(
model_data
,
layer_idx
,
gline_idx
)
next_is_extruding
=
(
next_move
.
extruding
if
next_move
is
not
None
else
False
)
prev_2d
=
numpy
.
array
(
prev_pos
[
0
:
2
])
current_2d
=
numpy
.
array
(
current_pos
[
0
:
2
])
move
=
current_2d
-
prev_2d
norm
=
numpy
.
linalg
.
norm
(
move
)
if
norm
==
0
:
# Don't draw anything if this move is Z+E only
continue
move_normalized
=
move
/
norm
move_normal
=
numpy
.
array
([
-
move_normalized
[
1
],
move_normalized
[
0
]])
path_halfwidth
=
0.1
path_halfheight
=
0.1
new_indices
=
[]
if
prev_is_extruding
:
# Store previous vertices indices
first_prev
=
len
(
vertex_list
)
-
4
# Average directions
avg_move
=
move_normalized
/
2
+
prev_move
/
2
norm
=
numpy
.
linalg
.
norm
(
move
)
# FIXME: handle norm == 0 or when paths go back (add an extra cap ?)
avg_move
=
avg_move
/
norm
avg_move_normal
=
numpy
.
array
([
-
avg_move
[
1
],
avg_move
[
0
]])
# Compute vertices
p1
=
prev_2d
-
path_halfwidth
*
avg_move_normal
p2
=
prev_2d
+
path_halfwidth
*
avg_move_normal
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
first
=
len
(
vertex_list
)
-
4
# Link to previous
new_indices
+=
triangulate_rectangle
(
first_prev
,
first
,
first
+
1
,
first_prev
+
1
)
new_indices
+=
triangulate_rectangle
(
first_prev
+
1
,
first
+
1
,
first
+
2
,
first_prev
+
2
)
new_indices
+=
triangulate_rectangle
(
first_prev
+
2
,
first
+
2
,
first
+
3
,
first_prev
+
3
)
new_indices
+=
triangulate_rectangle
(
first_prev
+
3
,
first
+
3
,
first
,
first_prev
)
else
:
# Compute vertices normal to the current move and cap it
p1
=
prev_2d
-
path_halfwidth
*
move_normal
p2
=
prev_2d
+
path_halfwidth
*
move_normal
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
first
=
len
(
vertex_list
)
-
4
new_indices
=
triangulate_rectangle
(
first
,
first
+
1
,
first
+
2
,
first
+
3
)
if
not
next_is_extruding
:
# Compute caps and link everything
p1
=
current_2d
-
path_halfwidth
*
move_normal
p2
=
current_2d
+
path_halfwidth
*
move_normal
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
current_pos
[
2
]
+
path_halfheight
))
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
current_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
current_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
current_pos
[
2
]
+
path_halfheight
))
end_first
=
len
(
vertex_list
)
-
4
new_indices
+=
triangulate_rectangle
(
end_first
+
3
,
end_first
+
2
,
end_first
+
1
,
end_first
)
new_indices
+=
triangulate_rectangle
(
first
,
end_first
,
end_first
+
1
,
first
+
1
)
new_indices
+=
triangulate_rectangle
(
first
+
1
,
end_first
+
1
,
end_first
+
2
,
first
+
2
)
new_indices
+=
triangulate_rectangle
(
first
+
2
,
end_first
+
2
,
end_first
+
3
,
first
+
3
)
new_indices
+=
triangulate_rectangle
(
first
+
3
,
end_first
+
3
,
end_first
,
first
)
index_list
+=
new_indices
color_list
+=
[
gline_color
]
*
len
(
new_indices
)
prev_is_extruding
=
True
prev_move
=
move_normalized
prev_pos
=
current_pos
count_travel_indices
.
append
(
len
(
travel_vertex_list
))
...
...
@@ -317,7 +410,7 @@ class GcodeModel(Model):
self
.
travels
=
numpy
.
array
(
travel_vertex_list
,
dtype
=
GLfloat
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
indices
=
numpy
.
array
(
index_list
,
dtype
=
GLuint
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
.
repeat
(
2
,
0
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
...
...
@@ -403,7 +496,7 @@ class GcodeModel(Model):
self
.
travel_buffer
.
unbind
()
def
_draw_elements
(
self
,
start
,
end
,
draw_type
=
GL_
LIN
ES
):
def
_draw_elements
(
self
,
start
,
end
,
draw_type
=
GL_
TRIANGL
ES
):
glDrawRangeElements
(
draw_type
,
self
.
count_print_vertices
[
start
-
1
],
self
.
count_print_vertices
[
end
]
-
1
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment