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machinery
Printrun
Commits
29d0a6c6
Commit
29d0a6c6
authored
Jul 30, 2013
by
Guillaume Seguin
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Plain Diff
Start work towards using large, extruded paths in gcview
parent
d5ae027d
Changes
1
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1 changed file
with
109 additions
and
16 deletions
+109
-16
actors.py
printrun/gl/libtatlin/actors.py
+109
-16
No files found.
printrun/gl/libtatlin/actors.py
View file @
29d0a6c6
...
...
@@ -25,7 +25,7 @@ from ctypes import sizeof
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
glRectf
,
\
glBegin
,
glEnd
,
GL_LINES
,
glEnable
,
glDisable
,
glGetFloatv
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
GLuint
,
\
...
...
@@ -49,6 +49,9 @@ def numpy2vbo(nparray, target = GL_ARRAY_BUFFER, usage = GL_STATIC_DRAW, use_vbo
vbo
.
set_data
(
nparray
.
ctypes
.
data
)
return
vbo
def
triangulate_rectangle
(
i1
,
i2
,
i3
,
i4
):
return
[
i1
,
i4
,
i3
,
i3
,
i2
,
i1
]
class
BoundingBox
(
object
):
"""
A rectangular box (cuboid) enclosing a 3D model, defined by lower and upper corners.
...
...
@@ -243,17 +246,30 @@ def movement_angle(src, dst, precision=0):
angle
=
math
.
degrees
(
math
.
atan2
(
y
,
-
x
))
# negate x for clockwise rotation angle
return
round
(
angle
,
precision
)
def
get_next_move
(
gcode
,
layer_idx
,
gline_idx
):
gline_idx
+=
1
while
layer_idx
<
len
(
gcode
.
all_layers
):
layer
=
gcode
.
all_layers
[
layer_idx
]
while
gline_idx
<
len
(
layer
):
gline
=
layer
[
gline_idx
]
if
gline
.
is_move
:
return
gline
gline_idx
+=
1
layer_idx
+=
1
gline_idx
=
0
return
None
class
GcodeModel
(
Model
):
"""
Model for displaying Gcode data.
"""
color_travel
=
(
0.6
,
0.6
,
0.6
,
0.6
)
color_tool0
=
(
1.0
,
0.0
,
0.0
,
0.6
)
color_tool1
=
(
0.31
,
0.05
,
0.9
,
0.6
)
color_printed
=
(
0.2
,
0.75
,
0
,
0.6
)
color_current
=
(
0
,
0.9
,
1.0
,
0.8
)
color_current_printed
=
(
0.1
,
0.4
,
0
,
0.8
)
color_tool0
=
(
1.0
,
0.0
,
0.0
,
1.0
)
color_tool1
=
(
0.31
,
0.05
,
0.9
,
1.0
)
color_printed
=
(
0.2
,
0.75
,
0
,
1.0
)
color_current
=
(
0
,
0.9
,
1.0
,
1.0
)
color_current_printed
=
(
0.1
,
0.4
,
0
,
1.0
)
use_vbos
=
True
loaded
=
False
...
...
@@ -275,10 +291,13 @@ class GcodeModel(Model):
self
.
layer_stops
=
[
0
]
num_layers
=
len
(
model_data
.
all_layers
)
prev_is_extruding
=
False
prev_move
=
None
prev_pos
=
(
0
,
0
,
0
)
for
layer_idx
,
layer
in
enumerate
(
model_data
.
all_layers
):
has_movement
=
False
for
gline
in
layer
:
for
gline
_idx
,
gline
in
enumerate
(
layer
)
:
if
not
gline
.
is_move
:
continue
if
gline
.
x
is
None
and
gline
.
y
is
None
and
gline
.
z
is
None
:
...
...
@@ -288,16 +307,90 @@ class GcodeModel(Model):
if
not
gline
.
extruding
:
travel_vertex_list
.
append
(
prev_pos
)
travel_vertex_list
.
append
(
current_pos
)
prev_is_extruding
=
False
else
:
gline_color
=
self
.
movement_color
(
gline
)
vertex_list
.
append
(
prev_pos
)
vertex_list
.
append
(
current_pos
)
index_list
.
append
(
len
(
vertex_list
)
-
2
)
index_list
.
append
(
len
(
vertex_list
)
-
1
)
next_move
=
get_next_move
(
model_data
,
layer_idx
,
gline_idx
)
next_is_extruding
=
(
next_move
.
extruding
if
next_move
is
not
None
else
False
)
vertex_color
=
gline_color
color_list
.
append
(
vertex_color
)
prev_2d
=
numpy
.
array
(
prev_pos
[
0
:
2
])
current_2d
=
numpy
.
array
(
current_pos
[
0
:
2
])
move
=
current_2d
-
prev_2d
norm
=
numpy
.
linalg
.
norm
(
move
)
if
norm
==
0
:
# Don't draw anything if this move is Z+E only
continue
move_normalized
=
move
/
norm
move_normal
=
numpy
.
array
([
-
move_normalized
[
1
],
move_normalized
[
0
]])
path_halfwidth
=
0.1
path_halfheight
=
0.1
new_indices
=
[]
if
prev_is_extruding
:
# Store previous vertices indices
first_prev
=
len
(
vertex_list
)
-
4
# Average directions
avg_move
=
move_normalized
/
2
+
prev_move
/
2
norm
=
numpy
.
linalg
.
norm
(
move
)
# FIXME: handle norm == 0 or when paths go back (add an extra cap ?)
avg_move
=
avg_move
/
norm
avg_move_normal
=
numpy
.
array
([
-
avg_move
[
1
],
avg_move
[
0
]])
# Compute vertices
p1
=
prev_2d
-
path_halfwidth
*
avg_move_normal
p2
=
prev_2d
+
path_halfwidth
*
avg_move_normal
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
first
=
len
(
vertex_list
)
-
4
# Link to previous
new_indices
+=
triangulate_rectangle
(
first_prev
,
first
,
first
+
1
,
first_prev
+
1
)
new_indices
+=
triangulate_rectangle
(
first_prev
+
1
,
first
+
1
,
first
+
2
,
first_prev
+
2
)
new_indices
+=
triangulate_rectangle
(
first_prev
+
2
,
first
+
2
,
first
+
3
,
first_prev
+
3
)
new_indices
+=
triangulate_rectangle
(
first_prev
+
3
,
first
+
3
,
first
,
first_prev
)
else
:
# Compute vertices normal to the current move and cap it
p1
=
prev_2d
-
path_halfwidth
*
move_normal
p2
=
prev_2d
+
path_halfwidth
*
move_normal
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
prev_pos
[
2
]
+
path_halfheight
))
first
=
len
(
vertex_list
)
-
4
new_indices
=
triangulate_rectangle
(
first
,
first
+
1
,
first
+
2
,
first
+
3
)
if
not
next_is_extruding
:
# Compute caps and link everything
p1
=
current_2d
-
path_halfwidth
*
move_normal
p2
=
current_2d
+
path_halfwidth
*
move_normal
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
current_pos
[
2
]
+
path_halfheight
))
vertex_list
.
append
((
p1
[
0
],
p1
[
1
],
current_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
current_pos
[
2
]
-
path_halfheight
))
vertex_list
.
append
((
p2
[
0
],
p2
[
1
],
current_pos
[
2
]
+
path_halfheight
))
end_first
=
len
(
vertex_list
)
-
4
new_indices
+=
triangulate_rectangle
(
end_first
+
3
,
end_first
+
2
,
end_first
+
1
,
end_first
)
new_indices
+=
triangulate_rectangle
(
first
,
end_first
,
end_first
+
1
,
first
+
1
)
new_indices
+=
triangulate_rectangle
(
first
+
1
,
end_first
+
1
,
end_first
+
2
,
first
+
2
)
new_indices
+=
triangulate_rectangle
(
first
+
2
,
end_first
+
2
,
end_first
+
3
,
first
+
3
)
new_indices
+=
triangulate_rectangle
(
first
+
3
,
end_first
+
3
,
end_first
,
first
)
index_list
+=
new_indices
color_list
+=
[
gline_color
]
*
len
(
new_indices
)
prev_is_extruding
=
True
prev_move
=
move_normalized
prev_pos
=
current_pos
count_travel_indices
.
append
(
len
(
travel_vertex_list
))
...
...
@@ -317,7 +410,7 @@ class GcodeModel(Model):
self
.
travels
=
numpy
.
array
(
travel_vertex_list
,
dtype
=
GLfloat
)
self
.
vertices
=
numpy
.
array
(
vertex_list
,
dtype
=
GLfloat
)
self
.
indices
=
numpy
.
array
(
index_list
,
dtype
=
GLuint
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
.
repeat
(
2
,
0
)
self
.
colors
=
numpy
.
array
(
color_list
,
dtype
=
GLfloat
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
...
...
@@ -403,7 +496,7 @@ class GcodeModel(Model):
self
.
travel_buffer
.
unbind
()
def
_draw_elements
(
self
,
start
,
end
,
draw_type
=
GL_
LIN
ES
):
def
_draw_elements
(
self
,
start
,
end
,
draw_type
=
GL_
TRIANGL
ES
):
glDrawRangeElements
(
draw_type
,
self
.
count_print_vertices
[
start
-
1
],
self
.
count_print_vertices
[
end
]
-
1
,
...
...
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