menuFunc_tcurrentMenu=lcd_status_screen;/* function pointer to the currently active menu */
menuFunc_tcurrentMenu=lcd_status_screen;// pointer to the currently active menu handler
menuPositionmenu_history[10];
uint8_tmenu_history_depth=0;
...
...
@@ -366,11 +366,11 @@ enum LCDViewAction {
uint8_tlcdDrawUpdate=LCDVIEW_CLEAR_CALL_REDRAW;// Set when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)