Commit 2808d839 authored by MagoKimbra's avatar MagoKimbra

Same fix

parent 89e5ebb4
...@@ -189,7 +189,6 @@ ...@@ -189,7 +189,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,3200,625,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit #define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,3200,625,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit
#define DEFAULT_MAX_FEEDRATE {300,300,2,100,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec) #define DEFAULT_MAX_FEEDRATE {300,300,2,100,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,50,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves. #define DEFAULT_MAX_ACCELERATION {3000,3000,50,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 10000 // E max acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
......
...@@ -189,7 +189,6 @@ ...@@ -189,7 +189,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,3200,625,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit #define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,3200,625,625,625,625} // X, Y, Z, E0, E1, E2, E3 default steps per unit
#define DEFAULT_MAX_FEEDRATE {300,300,2,100,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec) #define DEFAULT_MAX_FEEDRATE {300,300,2,100,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {3000,3000,50,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves. #define DEFAULT_MAX_ACCELERATION {3000,3000,50,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 10000 // E max acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
......
...@@ -140,7 +140,6 @@ ...@@ -140,7 +140,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,80,451,625,625,625} // X, Y, Z, E0, E1, E2, E3 #define DEFAULT_AXIS_STEPS_PER_UNIT {80,80,80,451,625,625,625} // X, Y, Z, E0, E1, E2, E3
#define DEFAULT_MAX_FEEDRATE {300,300,300,45,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec) #define DEFAULT_MAX_FEEDRATE {300,300,300,45,100,100,100} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {2000,2000,2000,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves. #define DEFAULT_MAX_ACCELERATION {2000,2000,2000,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 1000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 1000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 2500 // X, Y, Z and E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
......
...@@ -211,7 +211,6 @@ ...@@ -211,7 +211,6 @@
#define DEFAULT_AXIS_STEPS_PER_UNIT {103.69,103.69,200/1.25,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3 #define DEFAULT_AXIS_STEPS_PER_UNIT {103.69,103.69,200/1.25,1000,1000,1000,1000} // X, Y, Z, E0, E1, E2, E3
#define DEFAULT_MAX_FEEDRATE {300,300,4,45,45,45,45} // X, Y, Z, E0, E1, E2, E3 (mm/sec) #define DEFAULT_MAX_FEEDRATE {300,300,4,45,45,45,45} // X, Y, Z, E0, E1, E2, E3 (mm/sec)
#define DEFAULT_MAX_ACCELERATION {5000,5000,50,5000,5000,5000,5000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves. #define DEFAULT_MAX_ACCELERATION {5000,5000,50,5000,5000,5000,5000} // X, Y, Z, E0, E1, E2, E3 maximum start speed for accelerated moves.
#define DEFAULT_ACCELERATION 400 // X, Y, Z and E max acceleration in mm/s^2 for printing moves #define DEFAULT_ACCELERATION 400 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
#define DEFAULT_RETRACT_ACCELERATION 2000 // X, Y, Z and E max acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // X, Y, Z and E max acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
......
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