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Joel Martin authored
noVNC was never processing more than one framebufferUpdate message per onmessage event. If noVNC receives an incomplete framebufferUpdate and then receives the rest of the framebufferUpdate plus another complete framebufferUpdate, then it will fall permanently behind. If there is more to process after a completed framebufferUpdate, then execute normal_msg again. All the render routines must return false if there is not enough data in the receive queue to process their current update, and true otherwise.
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as3crypto_patched | ||
web-socket-js | ||
base64.js | ||
black.css | ||
canvas.js | ||
default_controls.js | ||
des.js | ||
plain.css | ||
rfb.js | ||
util.js | ||
vnc.js |