- 17 Sep, 2012 1 commit
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Joel Martin authored
This change pulls websockify 6d9deda9c5. Most note worthy changes: - Pulls in web-socket-js 7677e7a954 which updates to IETF 6455 (from Hixie) - Binary support detection and use in include/websock.js - Add ssl and unix target support - Add multiple target support via config file/dir. - Idle timeout exit
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- 08 Jun, 2012 1 commit
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Joel Martin authored
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- 14 Jul, 2011 1 commit
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Joel Martin authored
noVNC version 0.1 Add debian packaging directory loosely based on http://trac.zentyal.org/browser/trunk/extra/novnc/debian Show web root directory on startup (pulled from websockify f1c8223). Lintian fixups: - Some license text clarifications. - remove executable permission on utils/launch.sh and include/web-socket-js/web_socket.js - Add executable permission to utils/launch.sh
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- 16 Mar, 2011 1 commit
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Joel Martin authored
Syncs with same change to websockify (7534574a2f). Primary change is removal of FABridge interface. Seems to improve overall latency by perhaps 10%. Also, the slowdown over time in Opera is about half as bad (but still there).
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- 19 Jan, 2011 1 commit
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Joel Martin authored
Related to this issue: https://github.com/gimite/web-socket-js/issues/#issue/50 This prevents the "Uncaught exception: TypeError: 'this.__handleEvents' is not a function" everytime the timer fires. Yay, one of Javascript's worst behaviors; the way it sets "this".
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- 17 Jan, 2011 1 commit
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Joel Martin authored
Update to a build based on 20f837425d4 from gimite/web-socket-js. This changes the event handling code and fixes the frequent recursive call into Flash errors.
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- 11 Sep, 2010 2 commits
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Joel Martin authored
Filed this issue for this bug: http://github.com/gimite/web-socket-js/issues/issue/37 Right now the close() call only calls __flash.close() if readyState is OPEN. But it should really call close any time that readyState is not CLOSED or CLOSING. The case I ran into is when I want to do the following: 1. make a test connection 2. tell the server to setup for a connection 3. connect again I call close on the test connection, but since it is ignored when CONNECTING, it eventually times out with a error. But by that time I have already issued a new connection, it causes the new connection to fail. close() should cancel CONNECTING state too.
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Joel Martin authored
Filed this bug about this issue: http://github.com/gimite/web-socket-js/issues#issue/35 To work around the flash "recursive call" problem, WebSocket.as has the onclose event disabled in the close() call and the javascript half of the close() call does the onclose() call instead. This is fine, but it needs to be asynchronous to act more like what happens with a normal WebSockets object. The current behavior is that the onclose() method is called inline (synchronously) when the close() is called and this inconsistency make state handling more difficult.
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- 08 Sep, 2010 1 commit
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Joel Martin authored
web-socket-js now has all the functionality and fixes needed for noVNC so remove the include/as3crypto_patched directory and the include/web-socket-js/flash-src directory (i.e. the sources for web-socket-js). This cleans up almost 3K from the include/ directory. Update to web-socket-js build based on upstream (gimite/web-socket-js) 9e766377188.
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- 02 Jul, 2010 3 commits
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Joel Martin authored
Bug fixes, restore RFC2817 proxy for non wss://, and handle new closing handshake from WebSockets 76.
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Joel Martin authored
The problem is, you can't set WebSocket.__swfLocation before you load web_socket.js (because it creates the WebSocket global), but you also can't reliably set WebSocket.__swfLocation after because if you are doing dynamic script file includes then the onload (i.e. WebSocket.__initialize) may fire before you have a chance to set Websocket.__swfLocation.
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Joel Martin authored
Bug fixes, restore RFC2817 proxy for non wss://, and handle new closing handshake from WebSockets 76.
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- 01 Jul, 2010 5 commits
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Joel Martin authored
Brings it up to date with the most recent web-socket-js event handling fixes.
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Joel Martin authored
Add message/state pollling in web-socket-js. Since Opera tends to drop message events, we can dramatically increase performance by polling every now for message event data. Also, add more direct calls to update readyState so that it's not missed when Opera drops events.
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Joel Martin authored
At connect and close time instead of initialization time.
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Joel Martin authored
When using web-socket-js, the onopen event may happen inline so the caller may not have time to set onopen before the event fires. In this case set a short timeout and try again. In particular this affects Opera most of the time. Also, to get around Opera event droppings, always read the readyState directly instead of relying on the local readyState variable to be correct (which it isn't if stateChange event were dropped).
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Joel Martin authored
Instead of relying on FABridge AS -> JS event delivery, we just use the events to notify JS of pending data. The message handler then calls the AS readSocketData routine which sends back an array of the pending WebSocket frames. There is still a minor bug somewhere that happens after the first connect where the web-socket-js throws an "INVALID_STATE_ERR: Web Socket connection has not been established". But, Opera is now usable and we should be able to drop the packet sequence numbering and re-ordering code. Another minor issue to better support Opera is to move JS script includes to the <head> of the page instead of after the body.
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- 24 Jun, 2010 6 commits
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Joel Martin authored
Looks like disabling web-socket-js debug messages by default that we get a minor speedup. Python proxy should support both 75 and 76 (00) modes. Also, update ws test to more reliably hit the WebSockets ordering/drop issue.
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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- 28 May, 2010 2 commits
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Joel Martin authored
Also add a wsencoding test client/server program to test send a set of values between client and server and vice-versa to test encodings. Not turned on by default. Add support for encode/decode of UTF-8 in the proxy. This leverages the browser for decoding the WebSocket stream directly instead of doing base64 decode in the browser itself. Unfortunately, in Chrome this has negligible impact (round-trip time is increased slightly likely due to extra python processing). In firefox, due to the use of the flash WebSocket emulator the performance is even worse. This is because it's really annoying to get the flash WebSocket emulator to properly decode a UTF-8 bytestream. The problem is that the readUTFBytes and readMultiByte methods of an ActionScript ByteArray don't treat 0x00 correctly. They return a string that ends at the first 0x00, but the index into the ByteArray has been advanced by however much you requested. This is very silly for two reasons: ActionScript (and Javascript) strings can contain 0x00 (they are not null terminated) and second, UTF-8 can legitimately contain 0x00 values. Since UTF-8 is not constant width there isn't a great way to determine if those methods in fact did encounter a 0x00 or they just read the number of bytes requested. Doing manual decoding using readUTFByte one character at a time slows things down quite a bit. And to top it all off, those methods don't support the alternate UTF-8 encoding for 0x00 ("\xc0\x80"). They also just treat that encoding as the end of string too. So to get around this, for now I'm encoding zero as 256 ("\xc4\x80") and then doing mod 256 in Javascript. Still doesn't result in much benefit in firefox. But, it's an interesting approach that could use some more exploration so I'm leaving in the code in both places.
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Joel Martin authored
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- 17 May, 2010 1 commit
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Joel Martin authored
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- 30 Apr, 2010 1 commit
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wss://'Joel Martin authored
On the client side, this adds the as3crypto library to web-socket-js so that the WebSocket 'wss://' scheme is supported which is WebSocket over SSL/TLS. Couple of downsides to the fall-back method: - This balloons the size of the web-socket-js object from about 12K to 172K. - Getting it working required disabling RFC2718 web proxy support in web-socket-js. - It makes the web-socket-js fallback even slower with the encryption overhead. The server side (wsproxy.py) uses python SSL support. The proxy automatically detects the type of incoming connection whether flash policy request, SSL/TLS handshake ('wss://') or plain socket ('ws://'). Also added a check-box to the web page to enable/disabled 'wss://' encryption.
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- 17 Apr, 2010 1 commit
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Joel Martin authored
web-socket-js is a flash based WebSockets emulator. From: http://github.com/gimite/web-socket-js
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