1. 19 Oct, 2012 1 commit
  2. 18 Oct, 2012 1 commit
  3. 17 Oct, 2012 4 commits
  4. 15 Oct, 2012 2 commits
    • Joel Martin's avatar
      e16ad2fd
    • Joel Martin's avatar
      Change noVNC license to from LGPLv3 to MPL 2.0 · 1d728ace
      Joel Martin authored
      The MPL 2.0 license is a "file-level" copyleft license vs the
      "project-level" nature of the L/GPL. The intention of noVNC has
      always been that it should be easy to incorporate into existing
      projects and sites whether free/open or proprietary/commercial. The MPL
      2.0 is designed for this sort of combination project but still
      requires that any distributed modifications to noVNC source files must
      also be published under the same license.
      
      In addition, the MPL 2.0 allows the code to be used in L/GPL projects
      (the secondary license clause). This means that any projects that are
      already incorporating noVNC should not be impacted by this change and
      in fact it should clarify the licensing situation (the exact
      application of the L/GPL to web applications and interpreted code is
      somewhat ambiguous).
      
      The HTML, CSS, image and font files continue to be under more
      permissive licenses (see LICENSE.txt). The included websockify python
      code remains under a LGPLv3 license although the include/websock.js
      file from the websockify component is now under MPL 2.0 as well.
      
      Permission was received from other noVNC authors to make this change to their
      code license on the following dates:
      
          - Chris Gordon (UI): Jun 24, 2012
          - Antoine Mercadal (DOM,*util.js): Oct 10, 2012
          - William Lightning (UltraVNC repeater): Oct 10, 2012
          - Mike Tinglof (tight encoding): Oct 15, 2012
      1d728ace
  5. 10 Oct, 2012 1 commit
  6. 06 Oct, 2012 1 commit
  7. 25 Sep, 2012 1 commit
  8. 17 Sep, 2012 11 commits
  9. 21 Aug, 2012 1 commit
  10. 16 Aug, 2012 1 commit
    • Joel Martin's avatar
      websock.js: simpler binary support, protocols param. · fcff386b
      Joel Martin authored
      Use a simpler method of enabling binary transfer over WebSockets. This
      still presents the user of websock.js with a plain javascript array
      for the receive queue data. However, if binary support is supported
      and requested then the transfer will be raw frames instead of base64
      encoded.
      
      Lots of room for optimization here but for now correct is better than
      fast.
      
      Pull from websockify 17175afd7311c55abd8d
      fcff386b
  11. 15 Aug, 2012 3 commits
  12. 14 Aug, 2012 1 commit
    • Joel Martin's avatar
      Pull in latest websockify. · 4dd1bb1e
      Joel Martin authored
      Pull in version 376872d99.
      
      Several changes including:
      - binary/typed array support in websock.js
      - unix socket support
      - multiple target support via config file(s)
      - prefer IPv6 option
      4dd1bb1e
  13. 02 Aug, 2012 1 commit
  14. 28 Jun, 2012 1 commit
  15. 26 Jun, 2012 1 commit
  16. 24 Jun, 2012 1 commit
    • Joel Martin's avatar
      License clarification: HTML,CSS,images,fonts under permissive licenses. · d58f8b51
      Joel Martin authored
      Clarify in LICENSE.txt that the noVNC core library is the part that is
      LGPLv3 licensed. The HTML, CSS, images and fonts are separate from the
      core library and can be modified and distributed with the noVNC core
      but under their own license conditions.
      
      HTML and CSS: 2-Clause BSD
      Fonts: SIL OFL 1.1
      Images: CC BY SA 3.0
      
      In other words, you can modify the layout and appearance of of noVNC
      to integrate with an existing or new web site or application without
      having to publish the source for those modifications under the LGPLv3.
      However, use of and modification of the noVNC core library (i.e. the
      core Javascript that makes up noVNC) must still be according to the
      LGPLv3.
      
      Chris Gordon was the other contributor to the HTML, CSS, and images
      included with noVNC and gave permission for this license clarification
      on June 23, 2012.
      d58f8b51
  17. 23 Jun, 2012 3 commits
  18. 08 Jun, 2012 1 commit
  19. 07 Jun, 2012 1 commit
  20. 17 May, 2012 3 commits
    • Joel Martin's avatar
      rfb: Use the render queue for copyrect. · 72a5596e
      Joel Martin authored
      This will keep copyrect rendering actions in order with tight and tightPNG
      rendering actions (otherwise you can get visual image corruption when
      they are mixed together).
      
      Warning:
      
      RAW, RRE and HEXTILE still use immediate render commands so there is
      still the risk of out-of-order rendering if RAW, RRE, and HEXTILE are
      mixed with tight and tightPNG. Copyrect will work with either because
      the renderQ_push function will render copyrects immediately if they
      are the only thing being pushed on the queue.
      72a5596e
    • Joel Martin's avatar
      Move render queue processing to Display and use requestAnimationFrame · 34d8b844
      Joel Martin authored
      The imgQ code in RFB should be a generic rendering queue system in
      Display.
      
      The reason for the render queue in the first place is that images
      loaded from raw data URI strings aren't immediately ready to display
      so we have to wait for them to complete 'loading'. However, when data
      URI images are mixed with other types of rendering actions then things
      can get out of order. This is the reason for the rendering queue.
      
      Currently this only keeps display actions for tight and tightPNG
      related actions in order (because they use a mix of fills, raw pixel
      data and data URI images).
      34d8b844
    • Joel Martin's avatar
      rfb: debug output cleanup. · a0726a4b
      Joel Martin authored
      a0726a4b