- 15 May, 2010 2 commits
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Joel Martin authored
- For webkit engines, do array manipulation for each tile subrectangle and only use the array for putImageData after rendering is finished. In Chrome 5.0.375.29 beta, the time to render a full 800x600 hextile image dropped from 500ms to 250ms or so. Firefox 3.5.3 rendering of a full 800x600 hextile image is about 2300ms.
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Joel Martin authored
- Otherwise client_setting carry over from other connections.
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- 12 May, 2010 1 commit
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Joel Martin authored
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- 11 May, 2010 10 commits
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
Pull and modify vnc.css version b747e284c0e417df1599b1d95724518b07be8df6 to include/black.css
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Joel Martin authored
- Other misc cleanups.
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Joel Martin authored
- Instead of onload override, move to RFB.load function that takes a parameter for the target DOM ID. This allows the user to have their own onload function. - Add "VNC_" prefix to all element ID names. Only create DOM elements if they don't already exist on the page, otherwise use the existing elements. - Move all styling to separate stylesheet. - Use list model for control styling.
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Joel Martin authored
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Joel Martin authored
Instead of selecting on everything every time, only select the writers that we have items queued for. Most of the time the writers are ready so if we select on them even when we don't have anything to send we will fall into a tight loop.
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Joel Martin authored
Conflicts: wsproxy.py Fix auth mode selection typo.
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Kevin Chan authored
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Kevin Chan authored
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- 06 May, 2010 6 commits
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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- 05 May, 2010 1 commit
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Joel Martin authored
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- 02 May, 2010 1 commit
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Joel Martin authored
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- 01 May, 2010 1 commit
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Joel Martin authored
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- 30 Apr, 2010 3 commits
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wss://'Joel Martin authored
On the client side, this adds the as3crypto library to web-socket-js so that the WebSocket 'wss://' scheme is supported which is WebSocket over SSL/TLS. Couple of downsides to the fall-back method: - This balloons the size of the web-socket-js object from about 12K to 172K. - Getting it working required disabling RFC2718 web proxy support in web-socket-js. - It makes the web-socket-js fallback even slower with the encryption overhead. The server side (wsproxy.py) uses python SSL support. The proxy automatically detects the type of incoming connection whether flash policy request, SSL/TLS handshake ('wss://') or plain socket ('ws://'). Also added a check-box to the web page to enable/disabled 'wss://' encryption.
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Joel Martin authored
Use MSG_PEEK flag on recv to detect whether we are getting a flash policy request, an SSL/TLS header, or a plain socket connection.
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Joel Martin authored
as3crypto is actionscript 3 crypto library with TLS engine support. From: http://github.com/lyokato/as3crypto_patched Which was forked from: http://code.google.com/p/as3crypto/
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- 19 Apr, 2010 6 commits
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
Lame. Opera doesn't support javascript reduce(). Also, Opera seems to just plain be pathetic when it comes to delivering the web-socket-js events. Around 1/5 to 1/3 of all received packets are never received as an event at all. - Change default delay for send side to 10ms. - Use a textarea for errors so that even without console.* support (ala firebug) we still see the errors that are happening.
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
Query string variable 'b64encode' determine if wsproxy b64 encodes the results. Variable 'seq_num' determines if sequence numbers are prepended. This way, sequence numbers are only used with the flash WebSocket proxy.
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- 18 Apr, 2010 4 commits
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Joel Martin authored
- All state/status updates go through updateState routine which updates the status line also. - Old firefox (and opera) don't support canvas createImageData, so use getImageData as replacement. - Add console.warn and console.error stubs so that firefox without firebug doesn't crap out. - If no WebSockets then error if no flash or if URL is location (flash will refuse to load the object for security reasons).
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Joel Martin authored
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Joel Martin authored
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Joel Martin authored
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- 17 Apr, 2010 3 commits
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Joel Martin authored
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Joel Martin authored
- web-socket-js is from http://github.com/gimite/web-socket-js. It is a flash object that emultates WebSockets. Unfortunately, events (or packets) from the web-socket-js object can get re-ordered so we need to know the packet order. - So wsproxy.py prepends the sequence number of the packet when sending. - If the client receives packets out of order it queues them up and scans the queue for the sequence number it's looking for until things are back on track. Gross, but hey: It works! - Also, add packet sequence checking to wstest.*
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Joel Martin authored
web-socket-js is a flash based WebSockets emulator. From: http://github.com/gimite/web-socket-js
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- 16 Apr, 2010 2 commits
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Joel Martin authored
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Joel Martin authored
Apparently both native and flash WebSockets implementations can send partial packets.
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