1. 24 Jun, 2010 4 commits
  2. 28 May, 2010 2 commits
    • Joel Martin's avatar
      Test non-base64 (straight UTF-8) encoding. · 507b473a
      Joel Martin authored
      Also add a wsencoding test client/server program to test send a set of
      values between client and server and vice-versa to test encodings.
      
      Not turned on by default.
      
      Add support for encode/decode of UTF-8 in the proxy. This leverages
      the browser for decoding the WebSocket stream directly instead of
      doing base64 decode in the browser itself.
      
      Unfortunately, in Chrome this has negligible impact (round-trip time
      is increased slightly likely due to extra python processing).
      
      In firefox, due to the use of the flash WebSocket emulator the
      performance is even worse. This is because it's really annoying to get
      the flash WebSocket emulator to properly decode a UTF-8 bytestream.
      The problem is that the readUTFBytes and readMultiByte methods of an
      ActionScript ByteArray don't treat 0x00 correctly. They return
      a string that ends at the first 0x00, but the index into the ByteArray
      has been advanced by however much you requested.
      
      This is very silly for two reasons: ActionScript (and Javascript)
      strings can contain 0x00 (they are not null terminated) and second,
      UTF-8 can legitimately contain 0x00 values. Since UTF-8 is not
      constant width there isn't a great way to determine if those methods
      in fact did encounter a 0x00 or they just read the number of bytes
      requested.
      
      Doing manual decoding using readUTFByte one character at a time slows
      things down quite a bit. And to top it all off, those methods don't
      support the alternate UTF-8 encoding for 0x00 ("\xc0\x80"). They also
      just treat that encoding as the end of string too.
      
      So to get around this, for now I'm encoding zero as 256 ("\xc4\x80")
      and then doing mod 256 in Javascript. Still doesn't result in much
      benefit in firefox.
      
      But, it's an interesting approach that could use some more exploration
      so I'm leaving in the code in both places.
      507b473a
    • Joel Martin's avatar
      d38406e6
  3. 17 May, 2010 1 commit
  4. 30 Apr, 2010 1 commit
    • Joel Martin's avatar
      Support for SSL/TLS ('wss://') on both sides. · adfe6ac1
      Joel Martin authored
      On the client side, this adds the as3crypto library to web-socket-js
      so that the WebSocket 'wss://' scheme is supported which is WebSocket
      over SSL/TLS.
      
      Couple of downsides to the fall-back method:
      
          - This balloons the size of the web-socket-js object from about 12K to 172K.
      
          - Getting it working required disabling RFC2718 web proxy support
            in web-socket-js.
      
          - It makes the web-socket-js fallback even slower with the
            encryption overhead.
      
      The server side (wsproxy.py) uses python SSL support. The proxy
      automatically detects the type of incoming connection whether flash
      policy request, SSL/TLS handshake ('wss://') or plain socket
      ('ws://').
      
      Also added a check-box to the web page to enable/disabled 'wss://'
      encryption.
      adfe6ac1
  5. 17 Apr, 2010 1 commit