State machine refactoring.
Add new states 'loaded', 'connect' and 'fatal': - Loaded state is first page state. Pass WebSockets mode message using this state. - Connect indicates that the user has issued a "connect" but we haven't gotten an WebSockets onopen yet. - Fatal is a condition that indicates inability to continue on: right now, lack of WebSockets/Flash or non-working canvas. Move much of the actual state transition code into updateState. Handle 'password' state better in default_controls.js; instead of disconnecting, prompt for password to send. Add comments to updateState indicating possible states.
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