canvas.js: workaround WebKit bug, issue #28.
This is WebKit bug https://bugs.webkit.org/show_bug.cgi?id=46319 The workaround is to wrap Canvas render functions with a function that sets a flush timer. The flush function sets the right margin and then 1ms later sets it back. This triggers the canvas to redraw with the correct contents. Two downsides: - rendering is slower, but only on the busted versions of webkit. Correct and useful is better than fast and useless. - There is a barely perceptible jitter of the control buttons because the canvas size is changing by one pixel. To support this functionality, we also have to read out the exact webkit version from the user agent in the render engine detection code in include/util.js.
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