Hextile working. Improve latency by coallescing sends.
- Hextile has an undocumented weirdness where RAW frames are often followed by a 0 byte that should be ignored. - Coallesce client messages that are one after another. Without this the server seems to often ignore frames that are send right after another frame has been sent. This fixes a reconnect issue where setEncodings seems to be ignored. Also results in a huge performance increase after key strokes (by adding a update request to the key event message) because the server always sends an update instead of sometimes waiting for the next poll to be sent.
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