Commit 65bca0c9 authored by Joel Martin's avatar Joel Martin

Fix style caching. Canvas cleanup from Diet-noVNC.

- Style caching gives a small performance speedup in firefox, but not
  much. Might not be worth complexity, but leave it in for now.
parent 028b26f1
......@@ -15,9 +15,6 @@ function Canvas(conf) {
conf = conf || {}; // Configuration
var that = {}, // Public API interface
// Pre-declare functions used before definitions (jslint)jslint
setFillColor, fillRect,
// Private Canvas namespace variables
c_forceCanvas = false,
......@@ -450,6 +447,7 @@ that.resize = function(width, height, true_color) {
if (typeof true_color !== "undefined") {
conf.true_color = true_color;
}
c_prevStyle = "";
c.width = width;
c.height = height;
......@@ -485,26 +483,24 @@ that.stop = function() {
}
};
setFillColor = function(color) {
that.setFillColor = function(color) {
var rgb, newStyle;
if (conf.true_color) {
rgb = color;
} else {
rgb = conf.colourMap[color[0]];
}
newStyle = "rgb(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + ")";
if (newStyle !== c_prevStyle) {
newStyle = "rgb(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + ")";
conf.ctx.fillStyle = newStyle;
c_prevStyle = newStyle;
}
};
that.setFillColor = setFillColor;
fillRect = function(x, y, width, height, color) {
setFillColor(color);
that.fillRect = function(x, y, width, height, color) {
that.setFillColor(color);
conf.ctx.fillRect(x, y, width, height);
};
that.fillRect = fillRect;
that.copyImage = function(old_x, old_y, new_x, new_y, width, height) {
conf.ctx.drawImage(conf.target, old_x, old_y, width, height,
......@@ -519,11 +515,10 @@ that.copyImage = function(old_x, old_y, new_x, new_y, width, height) {
* gecko, Javascript array handling is much slower.
*/
that.getTile = function(x, y, width, height, color) {
var img, data, p, rgb, red, green, blue, j, i;
var img, data = [], p, rgb, red, green, blue, j, i;
img = {'x': x, 'y': y, 'width': width, 'height': height,
'data': []};
'data': data};
if (conf.prefer_js) {
data = img.data;
if (conf.true_color) {
rgb = color;
} else {
......@@ -532,23 +527,19 @@ that.getTile = function(x, y, width, height, color) {
red = rgb[0];
green = rgb[1];
blue = rgb[2];
for (j = 0; j < height; j += 1) {
for (i = 0; i < width; i += 1) {
p = (i + (j * width) ) * 4;
data[p + 0] = red;
data[p + 1] = green;
data[p + 2] = blue;
//data[p + 3] = 255; // Set Alpha
}
}
for (i = 0; i < (width * height * 4); i+=4) {
data[i ] = red;
data[i + 1] = green;
data[i + 2] = blue;
}
} else {
fillRect(x, y, width, height, color);
that.fillRect(x, y, width, height, color);
}
return img;
};
that.setSubTile = function(img, x, y, w, h, color) {
var data, p, rgb, red, green, blue, width, j, i;
var data, p, rgb, red, green, blue, width, j, i, xend, yend;
if (conf.prefer_js) {
data = img.data;
width = img.width;
......@@ -560,17 +551,18 @@ that.setSubTile = function(img, x, y, w, h, color) {
red = rgb[0];
green = rgb[1];
blue = rgb[2];
for (j = 0; j < h; j += 1) {
for (i = 0; i < w; i += 1) {
p = (x + i + ((y + j) * width) ) * 4;
data[p + 0] = red;
xend = x + w;
yend = y + h;
for (j = y; j < yend; j += 1) {
for (i = x; i < xend; i += 1) {
p = (i + (j * width) ) * 4;
data[p ] = red;
data[p + 1] = green;
data[p + 2] = blue;
//img.data[p + 3] = 255; // Set Alpha
}
}
} else {
fillRect(img.x + x, img.y + y, w, h, color);
that.fillRect(img.x + x, img.y + y, w, h, color);
}
};
......@@ -606,7 +598,7 @@ that.rgbxImageData = function(x, y, width, height, arr, offset) {
that.rgbxImageFill = function(x, y, width, height, arr, offset) {
var i, j, sx = 0, sy = 0;
for (i=0, j=offset; i < (width * height); i+=1, j+=4) {
fillRect(x+sx, y+sy, 1, 1, [arr[j+0], arr[j+1], arr[j+2]]);
that.fillRect(x+sx, y+sy, 1, 1, [arr[j+0], arr[j+1], arr[j+2]]);
sx += 1;
if ((sx % width) === 0) {
sx = 0;
......@@ -634,7 +626,7 @@ that.cmapImageFill = function(x, y, width, height, arr, offset) {
var i, j, sx = 0, sy = 0, cmap;
cmap = conf.colourMap;
for (i=0, j=offset; i < (width * height); i+=1, j+=1) {
fillRect(x+sx, y+sy, 1, 1, [arr[j]]);
that.fillRect(x+sx, y+sy, 1, 1, [arr[j]]);
sx += 1;
if ((sx % width) === 0) {
sx = 0;
......
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