<html>
<head><title>Canvas Experiments</title></head>
<body>
Canvas:<br>
<canvas id="tutorial" width="640" height="480"
style="border-style: dotted; border-width: 1px;">
Canvas not supported.
</canvas>
</body>
<!--
<script type='text/javascript'
src='http://getfirebug.com/releases/lite/1.2/firebug-lite-compressed.js'></script>
-->
<script src="include/mootools.js"></script>
<script src="include/util.js"></script>
<script src="canvas.js"></script>
<script>
window.onload = function() {
console.log("here1");
Canvas.init('tutorial', 640, 480);
Canvas.draw();
console.log("here2");
}
</script>
</html>
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Joel Martin authored
- All state/status updates go through updateState routine which updates the status line also. - Old firefox (and opera) don't support canvas createImageData, so use getImageData as replacement. - Add console.warn and console.error stubs so that firefox without firebug doesn't crap out. - If no WebSockets then error if no flash or if URL is location (flash will refuse to load the object for security reasons).
8759ea6f