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rasky
libvncserver
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067a88160c994e364ebb23900228633b84f99e91
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A forgotten `#ifdef WIN32` broke UNIX build.
Merge pull request #33 from danielgindi/master
add a few more ignores
autogen-to-clea…
autogen-to-clean-up
removed autogen.sh
better build
autotools build fix
Signal is a fundamental UNIX function, and must be omitted for any windows compilation
These are UNIX headers, and are not available on MSVC
Those are generally the windows headers, not just MinGW
On windows, use the Win32 calls for directory enumerations.
Generally adjusting headers for compiling on windows without the mixing of Winsock 1 and 2.
Just use a macro to bridge to the Win32 version of `mkdir`
Use correct `winsock2.h` version header instead of winsock.h.
Fixed a violation of the C89 standard ("declarations must come before instructions")
A windows version for directory enumerations
MSVC also has the __FUNCTION__ predefined
`CreateDirectory` might clash with the `CreateDirectoryA`/`CreateDirectoryW` macros on MSVC
Fail when NULL is passed to CreateFileListInfo()
`strings.h` and `resolv.h` are not available on MSVC, and some POSIX functions are renamed or deprecated
The HAVE_X11 define is not there anymore, but we don't need it either.
Move vncterm to https://github.com/LibVNC/vncterm.
Move VisualNaCro to https://github.com/LibVNC/VisualNaCro.
Move prepare_x11vnc_dist.sh over to x11vnc repo.
Remove x11vnc from autotools build system.
factor-out-x11vnc
factor-out-x11vnc
Remove tightvnc-1.3dev5-vncviewer-alpha-cursor.patch.
Remove x11vnc subdir.
Fix tv_usec calculation
Merge branch 'msvc'
Use Windows' critical sections to emulate pthread's mutexes
Perform pointer arithmetic on char * instead of void *
MSVC: Use the Unix emulation headers
Use WIN32 for Windows-specific #ifdef guards
Add MSVC compatible unix headers
MSVC: Use _snprintf instead of snprintf
Use correct winsock header
Include Winsock2 header before windows.h include
Remove unused variables
Merge pull request #21 from newsoft/master
Do not accept a scaling factor of zero on PalmVNCSetScaleFactor and SetScale client->server messages. This would cause a division by zero and crash the server.
Check malloc() return value on client->server ClientCutText message. Client can send up to 2**32-1 bytes of text, and such a large allocation is likely to fail in case of high memory pressure. This would in a server crash (write at address 0).