• Wieland Morgenstern's avatar
    readerController load audio into map<blockID, audioData> · 833484e0
    Wieland Morgenstern authored
    The change is needed as MSVC doesn't allow for a vector of a map
    of a non-copyable object.
    
    We can't use a list, as apparently several calls to loadAudio need
    to write the blocks of different audio groups into the same position
    in the output vector. std::list doesn't have random access.
    
    Using a map now, so we can keep the previous behavior. The int64_t key
    is only used in construction, and can be disregarded by the loading
    code.
    833484e0
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orah Loading commit data...
ambisonic.cpp Loading commit data...
asrc.cpp Loading commit data...
asrc.hpp Loading commit data...
audio.cpp Loading commit data...
audioBlock.cpp Loading commit data...
audioPipeFactory.cpp Loading commit data...
audioPipeFactory.hpp Loading commit data...
audioPipeline.cpp Loading commit data...
audioPipeline.hpp Loading commit data...
audioPreProcessor.hpp Loading commit data...
audiogen.cpp Loading commit data...
audiogen.hpp Loading commit data...
converter.cpp Loading commit data...
converter.hpp Loading commit data...
delayCalculator.cpp Loading commit data...
delayCalculator.hpp Loading commit data...
envelopeDetector.cpp Loading commit data...
envelopeDetector.hpp Loading commit data...
filter.cpp Loading commit data...
filter.hpp Loading commit data...
gain.cpp Loading commit data...
gain.hpp Loading commit data...
resampler.cpp Loading commit data...
resampler.hpp Loading commit data...
sampleDelay.cpp Loading commit data...
sampleDelay.hpp Loading commit data...
sigGen.cpp Loading commit data...
sigGen.hpp Loading commit data...
summer.hpp Loading commit data...
wavReader.cpp Loading commit data...
wavWriter.cpp Loading commit data...