#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D sampler;
uniform mediump vec4 color;
uniform int preferTexture;
varying vec2 v_texcoord;
//! [0]
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(sampler, v_texcoord);
}
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stitchEm authoredf1d60797