// Copyright (c) 2012-2017 VideoStitch SAS
// Copyright (c) 2018 stitchEm
#pragma once
#include "gpu/buffer.hpp"
#include "gpu/surface.hpp"
#include "gpu/stream.hpp"
#include <stdint.h>
namespace VideoStitch {
namespace Input {
Status maskInput(GPU::Surface& dst, GPU::Buffer<const unsigned char> maskDevBufferP, unsigned width, unsigned height,
GPU::Stream stream);
}
} // namespace VideoStitch
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stitchEm authoredf1d60797