// Copyright (c) 2012-2017 VideoStitch SAS
// Copyright (c) 2018 stitchEm
#pragma once
#include "gpu/surface.hpp"
#include "gpu/stream.hpp"
//# include <stdint.h>
namespace VideoStitch {
namespace Core {
Status maskOverlay(GPU::Surface& dst, unsigned width, unsigned height, uint32_t color, GPU::Stream stream);
}
} // namespace VideoStitch
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stitchEm authoredf1d60797