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// Copyright (c) 2012-2017 VideoStitch SAS
// Copyright (c) 2018 stitchEm
#include "libvideostitch/config.hpp"
#include <memory>
namespace VideoStitch {
namespace Core {
struct PanoDeviceDefinition;
class PanoDefinition;
class InputController;
} // namespace Core
namespace Ptv {
class Parser;
class Value;
} // namespace Ptv
namespace Cmd {
bool loadGPUBackend(const int deviceId, int& returnCode);
bool parseInputPath(int argc, char** argv, int index, char** ptvPath);
bool parseOutputPath(int argc, char** argv, int index, char** ptvPath);
bool parseFirstFrame(int argc, char** argv, int index, int* firstFrame);
bool parseLastFrame(int argc, char** argv, int index, int* lastFrame);
bool selectGPUDevice(int argc, char** argv, int& deviceId, int& returnCode);
bool checkGPUDevice(Core::PanoDeviceDefinition& dev);
const char* changeWorkingPathToPtvFolder(char* ptvPath);
std::unique_ptr<Core::PanoDefinition> parsePanoDef(const Ptv::Value& ptvRoot, const char* ptvFile);
bool parsePtvFile(Ptv::Parser& parser, const char* ptvFile);
std::unique_ptr<Core::PanoDefinition> parsePanoDef(Ptv::Parser& parser, const char* ptvFile);
bool normalizeFrameBoundaries(const Core::InputController& controller, const frameid_t firstFrame,
frameid_t& lastFrame);
} // namespace Cmd
} // namespace VideoStitch