// Copyright (c) 2012-2017 VideoStitch SAS // Copyright (c) 2018 stitchEm #pragma once #include "opencl.h" namespace VideoStitch { namespace GPU { class DeviceBuffer2D { public: explicit DeviceBuffer2D(cl_mem im) : image(im) {} cl_mem& raw() { return image; } operator cl_mem() const { return image; } operator cl_mem&() { return image; } bool operator==(const DeviceBuffer2D& other) const { return image == other.image; } private: cl_mem image; friend class Buffer2D; }; } // namespace GPU } // namespace VideoStitch