-
sumpfralle authored
don't transform the edges of a triangle during a rotation/shifting - they are re-calculated afterwards anyway * this should improve the performance of model transformations significantly fixed the order of the vertices for OpenGL: a counter-clockwise order is expected git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@711 bbaffbd6-741e-11dd-a85d-61de82d9cad9
76afe304
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Cutters | ||
| Exporters | ||
| Geometry | ||
| Gui | ||
| Importers | ||
| PathGenerators | ||
| PathProcessors | ||
| Physics | ||
| Simulation | ||
| Toolpath | ||
| Utils | ||
| __init__.py |