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Whitham D. Reeve II authored
Profiler suggests that the min/max functions for x/y/z of the Toolpath object were the main bottleneck. They iterate through all the points in each path every time they are accessed. These values are now cached which provides a huge speed boost. Originally I thought the problem was the opengl drawing code so I created a new code path that converts moves into an arrays of vertices and indices. The vertices array particularly is stored in video memory. While faster, I don't think it is all that much faster. Whitham D. Reeve II
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| .. | ||
| Cutters | ||
| Exporters | ||
| Geometry | ||
| Gui | ||
| Importers | ||
| PathGenerators | ||
| PathProcessors | ||
| Physics | ||
| Plugins | ||
| Simulation | ||
| Toolpath | ||
| Utils | ||
| __init__.py |