-
sumpfralle authored
don't transform the edges of a triangle during a rotation/shifting - they are re-calculated afterwards anyway * this should improve the performance of model transformations significantly fixed the order of the vertices for OpenGL: a counter-clockwise order is expected git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@711 bbaffbd6-741e-11dd-a85d-61de82d9cad9
76afe304
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
Line.py | ||
Matrix.py | ||
Model.py | ||
Path.py | ||
Plane.py | ||
Point.py | ||
PointKdtree.py | ||
Polygon.py | ||
PolygonExtractor.py | ||
Triangle.py | ||
TriangleKdtree.py | ||
__init__.py | ||
intersection.py | ||
kdtree.py | ||
utils.py |