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machinery
pyMKcam
Commits
a87a94d4
Commit
a87a94d4
authored
Mar 24, 2012
by
Whitham D. Reeve II
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Remove old commented out code.
parent
d46107ec
Changes
2
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2 changed files
with
0 additions
and
9 deletions
+0
-9
OpenGLViewModel.py
pycam/Plugins/OpenGLViewModel.py
+0
-5
OpenGLWindow.py
pycam/Plugins/OpenGLWindow.py
+0
-4
No files found.
pycam/Plugins/OpenGLViewModel.py
View file @
a87a94d4
...
...
@@ -148,26 +148,21 @@ class OpenGLViewModelTriangle(pycam.Plugins.PluginBase):
suitable
=
(
0
,
0
,
0
,
'v'
)
for
normal
,
weight
in
normals
:
dot
=
pdot
(
main
,
normal
)
#dot = main.dot(normal)
if
dot
>
0
:
suitable
=
padd
(
suitable
,
pmul
(
normal
,
weight
*
dot
))
#suitable = suitable.add(normal.mul(weight * dot))
return
pnormalized
(
suitable
)
#return suitable.normalized()
vertices
=
{}
for
t
in
model
.
triangles
():
for
p
in
(
t
.
p1
,
t
.
p2
,
t
.
p3
):
if
not
p
in
vertices
:
vertices
[
p
]
=
[]
vertices
[
p
]
.
append
((
pnormalized
(
t
.
normal
),
t
.
get_area
()))
#vertices[p].append((t.normal.normalized(), t.get_area()))
GL
.
glBegin
(
GL
.
GL_TRIANGLES
)
for
t
in
model
.
triangles
():
# The triangle's points are in clockwise order, but GL expects
# counter-clockwise sorting.
for
p
in
(
t
.
p1
,
t
.
p3
,
t
.
p2
):
normal
=
calc_normal
(
pnormalized
(
t
.
normal
),
vertices
[
p
])
#normal = calc_normal(t.normal.normalized(), vertices[coords])
GL
.
glNormal3f
(
normal
[
0
],
normal
[
1
],
normal
[
2
])
GL
.
glVertex3f
(
p
[
0
],
p
[
1
],
p
[
2
])
GL
.
glEnd
()
...
...
pycam/Plugins/OpenGLWindow.py
View file @
a87a94d4
...
...
@@ -816,11 +816,9 @@ class Camera(object):
return
max_dim
=
max
([
high
-
low
for
low
,
high
in
low_high
])
distv
=
pnormalized
((
v
[
"distance"
][
0
],
v
[
"distance"
][
1
],
v
[
"distance"
][
2
]))
#distv = Point(v["distance"][0], v["distance"][1],v["distance"][2]).normalized()
# The multiplier "1.25" is based on experiments. 1.414 (sqrt(2)) should
# be roughly sufficient for showing the diagonal of any model.
distv
=
pmul
(
distv
,
(
max_dim
*
1.25
)
/
number
(
math
.
sin
(
v
[
"fovy"
]
/
2
)))
#distv = distv.mul((max_dim * 1.25) / number(math.sin(v["fovy"] / 2)))
self
.
view
[
"distance"
]
=
distv
# Adjust the "far" distance for the camera to make sure, that huge
# models (e.g. x=1000) are still visible.
...
...
@@ -979,8 +977,6 @@ class Camera(object):
distv
=
self
.
view
[
"distance"
]
distv
=
pnormalized
((
distv
[
0
],
distv
[
1
],
distv
[
2
]))
factors_x
=
pnormalized
(
pcross
(
distv
,
(
v_up
[
0
],
v_up
[
1
],
v_up
[
2
])))
#factors_x = distv.cross(Point(v_up[0], v_up[1], v_up[2])).normalized()
#factors_x = (factors_x.x, factors_x.y, factors_x.z)
return
(
factors_x
,
factors_y
)
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