Commit 4de21bd1 authored by sumpfralle's avatar sumpfralle

fixed the scroll wheel handling


git-svn-id: https://pycam.svn.sourceforge.net/svnroot/pycam/trunk@938 bbaffbd6-741e-11dd-a85d-61de82d9cad9
parent 38f0bece
...@@ -13,6 +13,7 @@ Version 0.4.1 - UNRELEASED ...@@ -13,6 +13,7 @@ Version 0.4.1 - UNRELEASED
* added a configuration setting for automatically loading a custom task settings file on startup * added a configuration setting for automatically loading a custom task settings file on startup
* added a simple "undo" feature for reversing model manipulations * added a simple "undo" feature for reversing model manipulations
* added a minimum step width for GCode positions to be written * added a minimum step width for GCode positions to be written
* the scroll wheel now behaves similarly to Inkscape's interface (pan and zoom)
* the default filename extension for exported GCode files is now configurable * the default filename extension for exported GCode files is now configurable
* unify DropCutter behaviour for models that are higher than the defined bounding box * unify DropCutter behaviour for models that are higher than the defined bounding box
* always move up to safety height in this case * always move up to safety height in this case
......
...@@ -45,8 +45,6 @@ BUTTON_ROTATE = gtk.gdk.BUTTON1_MASK ...@@ -45,8 +45,6 @@ BUTTON_ROTATE = gtk.gdk.BUTTON1_MASK
BUTTON_MOVE = gtk.gdk.BUTTON2_MASK BUTTON_MOVE = gtk.gdk.BUTTON2_MASK
BUTTON_ZOOM = gtk.gdk.BUTTON3_MASK BUTTON_ZOOM = gtk.gdk.BUTTON3_MASK
BUTTON_RIGHT = 3 BUTTON_RIGHT = 3
BUTTON_SCROLL_UP = gtk.gdk.BUTTON4_MASK
BUTTON_SCROLL_DOWN = gtk.gdk.BUTTON5_MASK
# The length of the distance vector does not matter - it will be normalized and # The length of the distance vector does not matter - it will be normalized and
# multiplied later anyway. # multiplied later anyway.
...@@ -251,6 +249,21 @@ class Camera: ...@@ -251,6 +249,21 @@ class Camera:
v["center"][2], v["up"][0], v["up"][1], v["up"][2]) v["center"][2], v["up"][0], v["up"][1], v["up"][2])
GL.glMatrixMode(prev_mode) GL.glMatrixMode(prev_mode)
def shift_view(self, x_dist=0, y_dist=0):
obj_dim = []
obj_dim.append(self.settings.get("maxx") - self.settings.get("minx"))
obj_dim.append(self.settings.get("maxy") - self.settings.get("miny"))
obj_dim.append(self.settings.get("maxz") - self.settings.get("minz"))
max_dim = max(obj_dim)
factor = 50
self.move_camera_by_screen(x_dist * factor, y_dist * factor, max_dim)
def zoom_in(self):
self.scale_distance(sqrt(0.5))
def zoom_out(self):
self.scale_distance(sqrt(2))
def _get_screen_dimensions(self): def _get_screen_dimensions(self):
return self._get_dim_func() return self._get_dim_func()
...@@ -328,10 +341,12 @@ class ModelViewWindowGL: ...@@ -328,10 +341,12 @@ class ModelViewWindowGL:
self.area.connect('configure-event', self._resize_window) self.area.connect('configure-event', self._resize_window)
# catch mouse events # catch mouse events
self.area.set_events(gtk.gdk.MOUSE | gtk.gdk.POINTER_MOTION_HINT_MASK \ self.area.set_events(gtk.gdk.MOUSE | gtk.gdk.POINTER_MOTION_HINT_MASK \
| gtk.gdk.BUTTON_PRESS_MASK | gtk.gdk.BUTTON_RELEASE_MASK) | gtk.gdk.BUTTON_PRESS_MASK | gtk.gdk.BUTTON_RELEASE_MASK \
| gtk.gdk.SCROLL_MASK)
self.area.connect("button-press-event", self.mouse_press_handler) self.area.connect("button-press-event", self.mouse_press_handler)
self.area.connect('motion-notify-event', self.mouse_handler) self.area.connect('motion-notify-event', self.mouse_handler)
self.area.connect("button-release-event", self.context_menu_handler) self.area.connect("button-release-event", self.context_menu_handler)
self.area.connect("scroll-event", self.scroll_handler)
self.container.pack_end(self.area) self.container.pack_end(self.area)
self.camera = Camera(self.settings, lambda: (self.area.allocation.width, self.camera = Camera(self.settings, lambda: (self.area.allocation.width,
self.area.allocation.height)) self.area.allocation.height))
...@@ -456,10 +471,9 @@ class ModelViewWindowGL: ...@@ -456,10 +471,9 @@ class ModelViewWindowGL:
self.paint() self.paint()
elif key_string in ("+", "-"): elif key_string in ("+", "-"):
if key_string == "+": if key_string == "+":
scale = 0.8 self.camera.zoom_in()
else: else:
scale = 1.25 self.camera.zoom_out()
self.camera.scale_distance(scale)
self._paint_ignore_busy() self._paint_ignore_busy()
elif keyval in move_keys_dict.keys(): elif keyval in move_keys_dict.keys():
move_x, move_y = move_keys_dict[keyval] move_x, move_y = move_keys_dict[keyval]
...@@ -471,17 +485,7 @@ class ModelViewWindowGL: ...@@ -471,17 +485,7 @@ class ModelViewWindowGL:
base - factor * move_x, base - factor * move_y) base - factor * move_x, base - factor * move_y)
else: else:
# no shift key -> moving # no shift key -> moving
obj_dim = [] self.camera.shift_view(x_dist=move_x, y_dist=move_y)
obj_dim.append(self.settings.get("maxx") \
- self.settings.get("minx"))
obj_dim.append(self.settings.get("maxy") \
- self.settings.get("miny"))
obj_dim.append(self.settings.get("maxz") \
- self.settings.get("minz"))
max_dim = max(obj_dim)
factor = 50
self.camera.move_camera_by_screen(move_x * factor,
move_y * factor, max_dim)
self._paint_ignore_busy() self._paint_ignore_busy()
else: else:
# see dir(gtk.keysyms) # see dir(gtk.keysyms)
...@@ -601,18 +605,51 @@ class ModelViewWindowGL: ...@@ -601,18 +605,51 @@ class ModelViewWindowGL:
# -> open the context menu. # -> open the context menu.
self.context_menu.popup(None, None, None, event.button, int(event.get_time())) self.context_menu.popup(None, None, None, event.button, int(event.get_time()))
def mouse_press_handler(self, widget, event): @check_busy
if event.state & BUTTON_SCROLL_UP: @gtkgl_functionwrapper
self.camera.scale_distance(srqt(0.5)) def scroll_handler(self, widget, event):
self._paint_ignore_busy() """ handle events of the scroll wheel
elif event.state & BUTTON_SCROLL_DOWN:
self.camera.scale_distance(sqrt(2)) shift key: horizontal pan instead of vertical
self._paint_ignore_busy() control key: zoom
"""
try:
modifier_state = event.get_state()
except AttributeError:
# this should probably never happen
return
control_pressed = modifier_state & gtk.gdk.CONTROL_MASK
shift_pressed = modifier_state & gtk.gdk.SHIFT_MASK
if (event.direction == gtk.gdk.SCROLL_RIGHT) or \
((event.direction == gtk.gdk.SCROLL_UP) and shift_pressed):
# horizontal move right
self.camera.shift_view(x_dist=1)
elif (event.direction == gtk.gdk.SCROLL_LEFT) or \
((event.direction == gtk.gdk.SCROLL_DOWN) and shift_pressed):
# horizontal move left
self.camera.shift_view(x_dist=-1)
elif (event.direction == gtk.gdk.SCROLL_UP) and control_pressed:
# zoom in
self.camera.zoom_in()
elif event.direction == gtk.gdk.SCROLL_UP:
# vertical move up
self.camera.shift_view(y_dist=1)
elif (event.direction == gtk.gdk.SCROLL_DOWN) and control_pressed:
# zoom out
self.camera.zoom_out()
elif event.direction == gtk.gdk.SCROLL_DOWN:
# vertical move down
self.camera.shift_view(y_dist=-1)
else: else:
self.mouse["pressed_timestamp"] = event.get_time() # no interesting event -> no re-painting
self.mouse["pressed_button"] = event.button return
self.mouse["pressed_pos"] = event.x, event.y self._paint_ignore_busy()
self.mouse_handler(widget, event)
def mouse_press_handler(self, widget, event):
self.mouse["pressed_timestamp"] = event.get_time()
self.mouse["pressed_button"] = event.button
self.mouse["pressed_pos"] = event.x, event.y
self.mouse_handler(widget, event)
@check_busy @check_busy
@gtkgl_functionwrapper @gtkgl_functionwrapper
......
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