Commit 57879670 authored by leonmuller's avatar leonmuller

Updated readme

parent c9ab049c
...@@ -13,6 +13,12 @@ laser power levels 0.0 to 1.0, generic Marlin power levels being 0 to 100. ...@@ -13,6 +13,12 @@ laser power levels 0.0 to 1.0, generic Marlin power levels being 0 to 100.
07-March-2015 - Marlin codebase mod : You need to patch the Marlin codebase to turn on the laser before moving for G02 and G03 commands. This plugin assumes this has been done. More details to come in the future. Copy the code from the G01 above in marlin_main.cpp 07-March-2015 - Marlin codebase mod : You need to patch the Marlin codebase to turn on the laser before moving for G02 and G03 commands. This plugin assumes this has been done. More details to come in the future. Copy the code from the G01 above in marlin_main.cpp
19-March-2015 - After optimising the image to gcode 'code' I'm not working on
integrating that into the python script run directly from Inkscape. Hiccups
though as Inkscape for Windows ships with a shitty version of Python that is
missing imaging libraries. Must install Python 2.7 and PIL for image reading.
Have a proof of concept running
Turnkey Laser Inkscape Gcode Export Plugin Turnkey Laser Inkscape Gcode Export Plugin
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