- 02 Apr, 2014 21 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
Also change FloatSpinSetting to have an "increment" parameter and clean some code. Also put 3D viewer options in their own tab
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
I have yet to see a crash from such an issue, but it could clearly happen, so let's make it safe
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Guillaume Seguin authored
This avoids trying to use layers for which vbos are not ready yet
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Guillaume Seguin authored
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Guillaume Seguin authored
Normals are not defined for travel moves, so we need to enable the array after drawing them, not before
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eldir authored
Fixing: platform.system -> platform.system()
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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- 01 Apr, 2014 19 commits
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
This way we know that the error does not come from the setter itself but from the validator and can report in a better way the error
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
This is probably a good call for the future... Changing lights in glpanel/gcview won't break stlview anymore
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Guillaume Seguin authored
We enable it by default but don't want it for stls
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
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Guillaume Seguin authored
Hopefully this was not a hack before :)
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Guillaume Seguin authored
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