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machinery
Printrun
Commits
fc091f78
Commit
fc091f78
authored
Mar 31, 2014
by
Guillaume Seguin
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Don't use transparency values for heavy 3D viz
parent
084321bd
Changes
1
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1 changed file
with
3 additions
and
3 deletions
+3
-3
actors.py
printrun/gl/libtatlin/actors.py
+3
-3
No files found.
printrun/gl/libtatlin/actors.py
View file @
fc091f78
...
@@ -439,7 +439,7 @@ class GcodeModel(Model):
...
@@ -439,7 +439,7 @@ class GcodeModel(Model):
index_list
+=
new_indices
index_list
+=
new_indices
vertex_list
+=
new_vertices
vertex_list
+=
new_vertices
normal_list
+=
new_normals
normal_list
+=
new_normals
color_list
+=
list
(
gline_color
)
*
(
len
(
new_vertices
)
/
3
)
color_list
+=
list
(
gline_color
)
[:
-
1
]
*
(
len
(
new_vertices
)
/
3
)
prev_is_extruding
=
True
prev_is_extruding
=
True
prev_move_x
=
delta_x
prev_move_x
=
delta_x
...
@@ -597,9 +597,9 @@ class GcodeModel(Model):
...
@@ -597,9 +597,9 @@ class GcodeModel(Model):
self
.
vertex_color_buffer
.
bind
()
self
.
vertex_color_buffer
.
bind
()
if
has_vbo
:
if
has_vbo
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
glColorPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
glColorPointer
(
3
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
self
.
vertex_normal_buffer
.
bind
()
self
.
vertex_normal_buffer
.
bind
()
if
has_vbo
:
if
has_vbo
:
...
...
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