Commit fc091f78 authored by Guillaume Seguin's avatar Guillaume Seguin

Don't use transparency values for heavy 3D viz

parent 084321bd
...@@ -439,7 +439,7 @@ class GcodeModel(Model): ...@@ -439,7 +439,7 @@ class GcodeModel(Model):
index_list += new_indices index_list += new_indices
vertex_list += new_vertices vertex_list += new_vertices
normal_list += new_normals normal_list += new_normals
color_list += list(gline_color) * (len(new_vertices) / 3) color_list += list(gline_color)[:-1] * (len(new_vertices) / 3)
prev_is_extruding = True prev_is_extruding = True
prev_move_x = delta_x prev_move_x = delta_x
...@@ -597,9 +597,9 @@ class GcodeModel(Model): ...@@ -597,9 +597,9 @@ class GcodeModel(Model):
self.vertex_color_buffer.bind() self.vertex_color_buffer.bind()
if has_vbo: if has_vbo:
glColorPointer(4, GL_FLOAT, 0, None) glColorPointer(3, GL_FLOAT, 0, None)
else: else:
glColorPointer(4, GL_FLOAT, 0, self.vertex_color_buffer.ptr) glColorPointer(3, GL_FLOAT, 0, self.vertex_color_buffer.ptr)
self.vertex_normal_buffer.bind() self.vertex_normal_buffer.bind()
if has_vbo: if has_vbo:
......
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