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machinery
Printrun
Commits
f6876d40
Commit
f6876d40
authored
Apr 05, 2014
by
Guillaume Seguin
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Add mouse_to_plane util and use it to draw cursor indicator in stlplater
parent
140d9996
Changes
2
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2 changed files
with
46 additions
and
18 deletions
+46
-18
panel.py
printrun/gl/panel.py
+18
-0
stlview.py
printrun/stlview.py
+28
-18
No files found.
printrun/gl/panel.py
View file @
f6876d40
...
...
@@ -19,6 +19,8 @@ from threading import Lock
import
logging
import
sys
import
traceback
import
numpy
import
numpy.linalg
import
wx
from
wx
import
glcanvas
...
...
@@ -290,6 +292,22 @@ class wxGLPanel(wx.Panel):
ray_near
=
(
px
.
value
,
py
.
value
,
pz
.
value
)
return
ray_near
,
ray_far
def
mouse_to_plane
(
self
,
x
,
y
,
plane_normal
,
plane_offset
,
local_transform
=
False
):
# Ray/plane intersection
ray_near
,
ray_far
=
self
.
mouse_to_ray
(
x
,
y
,
local_transform
)
ray_near
=
numpy
.
array
(
ray_near
)
ray_far
=
numpy
.
array
(
ray_far
)
ray_dir
=
ray_far
-
ray_near
ray_dir
=
ray_dir
/
numpy
.
linalg
.
norm
(
ray_dir
)
plane_normal
=
numpy
.
array
(
plane_normal
)
q
=
ray_dir
.
dot
(
plane_normal
)
if
q
==
0
:
return
None
t
=
-
(
ray_near
.
dot
(
plane_normal
)
+
plane_offset
)
/
q
if
t
<
0
:
return
None
return
ray_near
+
t
*
ray_dir
def
zoom
(
self
,
factor
,
to
=
None
):
glMatrixMode
(
GL_MODELVIEW
)
if
to
:
...
...
printrun/stlview.py
View file @
f6876d40
...
...
@@ -18,6 +18,7 @@
import
wx
import
time
import
numpy
import
pyglet
pyglet
.
options
[
'debug_gl'
]
=
True
...
...
@@ -28,7 +29,9 @@ from pyglet.gl import GL_AMBIENT_AND_DIFFUSE, glBegin, glClearColor, \
glMultMatrixd
,
glNormal3f
,
glPolygonMode
,
glPopMatrix
,
GL_POSITION
,
\
glPushMatrix
,
glRotatef
,
glScalef
,
glShadeModel
,
GL_SHININESS
,
\
GL_SMOOTH
,
GL_SPECULAR
,
glTranslatef
,
GL_TRIANGLES
,
glVertex3f
,
\
glGetDoublev
,
GL_MODELVIEW_MATRIX
,
GLdouble
glGetDoublev
,
GL_MODELVIEW_MATRIX
,
GLdouble
,
glClearDepth
,
glDepthFunc
,
\
GL_LEQUAL
,
GL_BLEND
,
glBlendFunc
,
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
,
\
GL_LINE_LOOP
,
glGetFloatv
,
GL_LINE_WIDTH
,
glLineWidth
,
glDisable
,
GL_LINE_SMOOTH
from
pyglet
import
gl
from
.gl.panel
import
wxGLPanel
...
...
@@ -110,7 +113,11 @@ class StlViewPanel(wxGLPanel):
glClearColor
(
0
,
0
,
0
,
1
)
glColor3f
(
1
,
0
,
0
)
glEnable
(
GL_DEPTH_TEST
)
glClearDepth
(
1.0
)
glDepthFunc
(
GL_LEQUAL
)
glEnable
(
GL_CULL_FACE
)
glEnable
(
GL_BLEND
)
glBlendFunc
(
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
)
# Uncomment this line for a wireframe view
# glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
...
...
@@ -278,26 +285,29 @@ class StlViewPanel(wxGLPanel):
# Draw platform
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_LINE
)
self
.
platform
.
draw
()
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
)
# Draw mouse
glPushMatrix
()
x
,
y
,
z
=
self
.
mouse_to_3d
(
self
.
mousepos
[
0
],
self
.
mousepos
[
1
],
0.9
)
glTranslatef
(
x
,
y
,
z
)
glBegin
(
GL_TRIANGLES
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
1
,
0
,
0
,
1
))
glNormal3f
(
0
,
0
,
1
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
2
,
-
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glEnd
()
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.3
,
0.7
,
0.5
,
1
))
glPopMatrix
()
glPushMatrix
()
glPolygonMode
(
GL_FRONT_AND_BACK
,
GL_FILL
)
inter
=
self
.
mouse_to_plane
(
self
.
mousepos
[
0
],
self
.
mousepos
[
1
],
plane_normal
=
(
0
,
0
,
1
),
plane_offset
=
0
,
local_transform
=
False
)
if
inter
is
not
None
:
glPushMatrix
()
glTranslatef
(
inter
[
0
],
inter
[
1
],
inter
[
2
])
glBegin
(
GL_TRIANGLES
)
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
1
,
0
,
0
,
1
))
glNormal3f
(
0
,
0
,
1
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glVertex3f
(
2
,
-
2
,
0
)
glVertex3f
(
2
,
2
,
0
)
glVertex3f
(
-
2
,
-
2
,
0
)
glEnd
()
glPopMatrix
()
# Draw objects
glPushMatrix
()
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
,
vec
(
0.3
,
0.7
,
0.5
,
1
))
for
i
in
self
.
parent
.
models
:
model
=
self
.
parent
.
models
[
i
]
glPushMatrix
()
...
...
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