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machinery
Printrun
Commits
a6b9c72d
Commit
a6b9c72d
authored
Apr 02, 2014
by
Guillaume Seguin
Browse files
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Plain Diff
Protect light gcode model as well with locks
parent
aa2da210
Changes
1
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Showing
1 changed file
with
76 additions
and
68 deletions
+76
-68
actors.py
printrun/gl/libtatlin/actors.py
+76
-68
No files found.
printrun/gl/libtatlin/actors.py
View file @
a6b9c72d
...
...
@@ -507,11 +507,11 @@ class GcodeModel(Model):
yield
layer_idx
layer_idx
+=
1
self
.
dims
=
((
model_data
.
xmin
,
model_data
.
xmax
,
model_data
.
width
),
(
model_data
.
ymin
,
model_data
.
ymax
,
model_data
.
depth
),
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
with
self
.
lock
:
self
.
dims
=
((
model_data
.
xmin
,
model_data
.
xmax
,
model_data
.
width
),
(
model_data
.
ymin
,
model_data
.
ymax
,
model_data
.
depth
),
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
self
.
travels
.
resize
(
travel_vertex_k
,
refcheck
=
False
)
self
.
vertices
.
resize
(
vertex_k
,
refcheck
=
False
)
self
.
colors
.
resize
(
color_k
,
refcheck
=
False
)
...
...
@@ -735,48 +735,49 @@ class GcodeModelLight(Model):
self
.
printed_until
=
-
1
self
.
only_current
=
False
while
layer_idx
<
len
(
model_data
.
all_layers
):
nlines
=
len
(
model_data
)
if
nlines
*
6
!=
vertices
.
size
:
self
.
vertices
.
resize
(
nlines
*
6
,
refcheck
=
False
)
self
.
colors
.
resize
(
nlines
*
8
,
refcheck
=
False
)
layer
=
model_data
.
all_layers
[
layer_idx
]
has_movement
=
False
for
gline
in
layer
:
if
not
gline
.
is_move
:
continue
if
gline
.
x
is
None
and
gline
.
y
is
None
and
gline
.
z
is
None
:
continue
has_movement
=
True
vertices
[
vertex_k
]
=
prev_pos
[
0
]
vertices
[
vertex_k
+
1
]
=
prev_pos
[
1
]
vertices
[
vertex_k
+
2
]
=
prev_pos
[
2
]
current_pos
=
(
gline
.
current_x
,
gline
.
current_y
,
gline
.
current_z
)
vertices
[
vertex_k
+
3
]
=
current_pos
[
0
]
vertices
[
vertex_k
+
4
]
=
current_pos
[
1
]
vertices
[
vertex_k
+
5
]
=
current_pos
[
2
]
vertex_k
+=
6
vertex_color
=
self
.
movement_color
(
gline
)
colors
[
color_k
]
=
vertex_color
[
0
]
colors
[
color_k
+
1
]
=
vertex_color
[
1
]
colors
[
color_k
+
2
]
=
vertex_color
[
2
]
colors
[
color_k
+
3
]
=
vertex_color
[
3
]
colors
[
color_k
+
4
]
=
vertex_color
[
0
]
colors
[
color_k
+
5
]
=
vertex_color
[
1
]
colors
[
color_k
+
6
]
=
vertex_color
[
2
]
colors
[
color_k
+
7
]
=
vertex_color
[
3
]
color_k
+=
8
prev_pos
=
current_pos
gline
.
gcview_end_vertex
=
vertex_k
/
3
if
has_movement
:
self
.
layer_stops
.
append
(
vertex_k
/
3
)
self
.
layer_idxs_map
[
layer_idx
]
=
len
(
self
.
layer_stops
)
-
1
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
self
.
initialized
=
False
self
.
loaded
=
True
with
self
.
lock
:
nlines
=
len
(
model_data
)
if
nlines
*
6
!=
vertices
.
size
:
self
.
vertices
.
resize
(
nlines
*
6
,
refcheck
=
False
)
self
.
colors
.
resize
(
nlines
*
8
,
refcheck
=
False
)
layer
=
model_data
.
all_layers
[
layer_idx
]
has_movement
=
False
for
gline
in
layer
:
if
not
gline
.
is_move
:
continue
if
gline
.
x
is
None
and
gline
.
y
is
None
and
gline
.
z
is
None
:
continue
has_movement
=
True
vertices
[
vertex_k
]
=
prev_pos
[
0
]
vertices
[
vertex_k
+
1
]
=
prev_pos
[
1
]
vertices
[
vertex_k
+
2
]
=
prev_pos
[
2
]
current_pos
=
(
gline
.
current_x
,
gline
.
current_y
,
gline
.
current_z
)
vertices
[
vertex_k
+
3
]
=
current_pos
[
0
]
vertices
[
vertex_k
+
4
]
=
current_pos
[
1
]
vertices
[
vertex_k
+
5
]
=
current_pos
[
2
]
vertex_k
+=
6
vertex_color
=
self
.
movement_color
(
gline
)
colors
[
color_k
]
=
vertex_color
[
0
]
colors
[
color_k
+
1
]
=
vertex_color
[
1
]
colors
[
color_k
+
2
]
=
vertex_color
[
2
]
colors
[
color_k
+
3
]
=
vertex_color
[
3
]
colors
[
color_k
+
4
]
=
vertex_color
[
0
]
colors
[
color_k
+
5
]
=
vertex_color
[
1
]
colors
[
color_k
+
6
]
=
vertex_color
[
2
]
colors
[
color_k
+
7
]
=
vertex_color
[
3
]
color_k
+=
8
prev_pos
=
current_pos
gline
.
gcview_end_vertex
=
vertex_k
/
3
if
has_movement
:
self
.
layer_stops
.
append
(
vertex_k
/
3
)
self
.
layer_idxs_map
[
layer_idx
]
=
len
(
self
.
layer_stops
)
-
1
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
self
.
initialized
=
False
self
.
loaded
=
True
if
callback
:
callback
(
layer_idx
+
1
)
...
...
@@ -784,16 +785,17 @@ class GcodeModelLight(Model):
yield
layer_idx
layer_idx
+=
1
self
.
dims
=
((
model_data
.
xmin
,
model_data
.
xmax
,
model_data
.
width
),
(
model_data
.
ymin
,
model_data
.
ymax
,
model_data
.
depth
),
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
with
self
.
lock
:
self
.
dims
=
((
model_data
.
xmin
,
model_data
.
xmax
,
model_data
.
width
),
(
model_data
.
ymin
,
model_data
.
ymax
,
model_data
.
depth
),
(
model_data
.
zmin
,
model_data
.
zmax
,
model_data
.
height
))
self
.
vertices
.
resize
(
vertex_k
,
refcheck
=
False
)
self
.
colors
.
resize
(
color_k
,
refcheck
=
False
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
self
.
initialized
=
False
self
.
loaded
=
True
self
.
vertices
.
resize
(
vertex_k
,
refcheck
=
False
)
self
.
colors
.
resize
(
color_k
,
refcheck
=
False
)
self
.
max_layers
=
len
(
self
.
layer_stops
)
-
1
self
.
num_layers_to_draw
=
self
.
max_layers
+
1
self
.
initialized
=
False
self
.
loaded
=
True
t_end
=
time
.
time
()
...
...
@@ -829,21 +831,24 @@ class GcodeModelLight(Model):
# ------------------------------------------------------------------------
def
init
(
self
):
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
self
.
initialized
=
True
with
self
.
lock
:
self
.
layers_loaded
=
self
.
max_layers
self
.
initialized
=
True
self
.
vertex_buffer
=
numpy2vbo
(
self
.
vertices
,
use_vbos
=
self
.
use_vbos
)
self
.
vertex_color_buffer
=
numpy2vbo
(
self
.
colors
,
use_vbos
=
self
.
use_vbos
)
# each pair of vertices shares the color
def
display
(
self
,
mode_2d
=
False
):
glPushMatrix
()
glTranslatef
(
self
.
offset_x
,
self
.
offset_y
,
0
)
glEnableClientState
(
GL_VERTEX_ARRAY
)
glEnableClientState
(
GL_COLOR_ARRAY
)
with
self
.
lock
:
glPushMatrix
()
glTranslatef
(
self
.
offset_x
,
self
.
offset_y
,
0
)
glEnableClientState
(
GL_VERTEX_ARRAY
)
glEnableClientState
(
GL_COLOR_ARRAY
)
self
.
_display_movements
(
mode_2d
)
self
.
_display_movements
(
mode_2d
)
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glPopMatrix
()
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
glPopMatrix
()
def
_display_movements
(
self
,
mode_2d
=
False
):
self
.
vertex_buffer
.
bind
()
...
...
@@ -859,12 +864,15 @@ class GcodeModelLight(Model):
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
# Prevent race condition by using the number of currently loaded layers
max_layers
=
self
.
layers_loaded
start
=
0
if
self
.
num_layers_to_draw
<=
self
.
max_layers
:
if
self
.
num_layers_to_draw
<=
max_layers
:
end_prev_layer
=
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
else
:
end_prev_layer
=
-
1
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
self
.
max_layers
)]
end
=
self
.
layer_stops
[
min
(
self
.
num_layers_to_draw
,
max_layers
)]
glDisableClientState
(
GL_COLOR_ARRAY
)
...
...
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