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machinery
Printrun
Commits
a6a42f64
Commit
a6a42f64
authored
Jun 10, 2013
by
Guillaume Seguin
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Start refactoring gcview movement. Implement zoom to point.
parent
741e3c8c
Changes
1
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1 changed file
with
36 additions
and
27 deletions
+36
-27
gcview.py
printrun/gcview.py
+36
-27
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printrun/gcview.py
View file @
a6a42f64
...
...
@@ -63,11 +63,11 @@ class wxGLPanel(wx.Panel):
def
processSizeEvent
(
self
,
event
):
'''Process the resize event.'''
size
=
self
.
GetClientSize
()
self
.
winsize
=
(
size
.
width
,
size
.
height
)
self
.
width
,
self
.
height
=
size
.
width
,
size
.
height
if
(
wx
.
VERSION
>
(
2
,
9
)
and
self
.
canvas
.
IsShownOnScreen
())
or
self
.
canvas
.
GetContext
():
# Make sure the frame is shown before calling SetCurrent.
size
=
self
.
GetClientSize
()
self
.
winsize
=
(
size
.
width
,
size
.
height
)
self
.
width
,
self
.
height
=
size
.
width
,
size
.
height
self
.
canvas
.
SetCurrent
(
self
.
context
)
self
.
OnReshape
(
size
.
width
,
size
.
height
)
self
.
canvas
.
Refresh
(
False
)
...
...
@@ -97,11 +97,9 @@ class wxGLPanel(wx.Panel):
def
OnInitGL
(
self
):
'''Initialize OpenGL for use in the window.'''
#create a pyglet context for this panel
self
.
mvmat
=
(
GLdouble
*
16
)()
self
.
pygletcontext
=
gl
.
Context
(
gl
.
current_context
)
self
.
pygletcontext
.
canvas
=
self
self
.
pygletcontext
.
set_current
()
self
.
dist
=
1000
#normal gl init
glClearColor
(
0.98
,
0.98
,
0.78
,
1
)
glClearDepth
(
1.0
)
# set depth value to 1
...
...
@@ -121,12 +119,9 @@ class wxGLPanel(wx.Panel):
glViewport
(
0
,
0
,
width
,
height
)
glMatrixMode
(
GL_PROJECTION
)
glLoadIdentity
()
gluPerspective
(
60.
,
width
/
float
(
height
),
.1
,
1000.
)
gluPerspective
(
60.
,
width
/
float
(
height
),
10.0
,
self
.
dist
)
glMatrixMode
(
GL_MODELVIEW
)
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
# Wrap text to the width of the window
if
self
.
GLinitialized
:
...
...
@@ -267,12 +262,9 @@ class GcodeViewPanel(wxGLPanel):
def
draw_objects
(
self
):
'''called in the middle of ondraw after the buffer has been cleared'''
self
.
create_objects
()
glLoadIdentity
()
glMultMatrixd
(
self
.
mvmat
)
glPushMatrix
()
glTranslatef
(
-
self
.
parent
.
platform
.
width
/
2
,
-
self
.
parent
.
platform
.
depth
/
2
,
0
)
glTranslatef
(
-
self
.
parent
.
platform
.
width
/
2
,
-
self
.
parent
.
platform
.
depth
/
2
,
-
self
.
dist
)
for
obj
in
self
.
parent
.
objects
:
if
not
obj
.
model
or
not
obj
.
model
.
loaded
or
not
obj
.
model
.
initialized
:
...
...
@@ -320,7 +312,6 @@ class GcodeViewPanel(wxGLPanel):
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
glMultMatrixd
(
mat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
elif
event
.
ButtonUp
(
wx
.
MOUSE_BTN_LEFT
):
if
self
.
initpos
is
not
None
:
...
...
@@ -349,7 +340,6 @@ class GcodeViewPanel(wxGLPanel):
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
self
.
initpos
=
None
else
:
event
.
Skip
()
...
...
@@ -377,13 +367,15 @@ class GcodeViewPanel(wxGLPanel):
self
.
parent
.
model
.
num_layers_to_draw
=
new_layer
wx
.
CallAfter
(
self
.
Refresh
)
def
zoom
(
self
,
dist
):
self
.
transv
[
2
]
+=
dist
def
zoom
(
self
,
factor
,
to
=
None
):
glMatrixMode
(
GL_MODELVIEW
)
glLoadIdentity
()
glTranslatef
(
*
self
.
transv
)
glMultMatrixd
(
build_rotmatrix
(
self
.
basequat
))
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
self
.
mvmat
)
if
to
:
delta_x
=
to
[
0
]
delta_y
=
to
[
1
]
glTranslatef
(
delta_x
,
delta_y
,
0
)
glScalef
(
factor
,
factor
,
1
)
if
to
:
glTranslatef
(
-
delta_x
,
-
delta_y
,
0
)
wx
.
CallAfter
(
self
.
Refresh
)
def
wheel
(
self
,
event
):
...
...
@@ -391,20 +383,37 @@ class GcodeViewPanel(wxGLPanel):
without shift: set max layer
with shift: zoom viewport
"""
z
=
event
.
GetWheelRotation
()
dist
=
10
delta
=
event
.
GetWheelRotation
()
factor
=
1.05
if
event
.
ShiftDown
():
if
not
self
.
parent
.
model
:
return
if
z
>
0
:
if
delta
>
0
:
self
.
layerup
()
else
:
self
.
layerdown
()
return
if
z
>
0
:
self
.
zoom
(
dist
)
x
,
y
=
event
.
GetPositionTuple
()
x
,
y
,
_
=
self
.
mouse_to_3d
(
x
,
y
)
if
delta
>
0
:
self
.
zoom
(
factor
,
(
x
,
y
))
else
:
self
.
zoom
(
-
dist
)
self
.
zoom
(
1
/
factor
,
(
x
,
y
))
def
mouse_to_3d
(
self
,
x
,
y
):
x
=
float
(
x
)
y
=
self
.
height
-
float
(
y
)
pmat
=
(
GLdouble
*
16
)()
mvmat
=
(
GLdouble
*
16
)()
viewport
=
(
GLint
*
4
)()
px
=
(
GLdouble
)()
py
=
(
GLdouble
)()
pz
=
(
GLdouble
)()
glGetIntegerv
(
GL_VIEWPORT
,
viewport
);
glGetDoublev
(
GL_PROJECTION_MATRIX
,
pmat
)
glGetDoublev
(
GL_MODELVIEW_MATRIX
,
mvmat
)
gluUnProject
(
x
,
y
,
1.0
,
mvmat
,
pmat
,
viewport
,
px
,
py
,
pz
)
return
(
px
.
value
,
py
.
value
,
pz
.
value
)
def
keypress
(
self
,
event
):
"""gets keypress events and moves/rotates acive shape"""
...
...
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