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machinery
Printrun
Commits
89c0a242
Commit
89c0a242
authored
May 27, 2013
by
Guillaume Seguin
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Fix 3D view on OpenGL older than 1.5
parent
1bad79fd
Changes
2
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2 changed files
with
19 additions
and
6 deletions
+19
-6
gcview.py
printrun/gcview.py
+0
-1
actors.py
printrun/libtatlin/actors.py
+19
-5
No files found.
printrun/gcview.py
View file @
89c0a242
...
...
@@ -26,7 +26,6 @@ pyglet.options['debug_gl'] = True
from
pyglet.gl
import
*
from
pyglet
import
gl
from
pyglet.graphics.vertexbuffer
import
create_buffer
from
printrun
import
gcoder
from
printrun
import
stltool
...
...
printrun/libtatlin/actors.py
View file @
89c0a242
...
...
@@ -23,7 +23,7 @@ import sys
from
pyglet.gl
import
*
from
pyglet
import
gl
from
pyglet.graphics.vertexbuffer
import
create_buffer
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
.
import
vector
...
...
@@ -339,7 +339,11 @@ class GcodeModel(Model):
def
_display_movements
(
self
,
mode_2d
=
False
):
self
.
vertex_buffer
.
bind
()
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
if
has_vbo
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
vertex_buffer
.
ptr
)
if
mode_2d
:
glScale
(
1.0
,
1.0
,
0.0
)
# discard z coordinates
...
...
@@ -360,7 +364,10 @@ class GcodeModel(Model):
glEnableClientState
(
GL_COLOR_ARRAY
)
self
.
vertex_color_buffer
.
bind
()
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
if
has_vbo
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
vertex_color_buffer
.
ptr
)
start
=
max
(
self
.
printed_until
,
0
)
end
=
end
-
start
...
...
@@ -372,10 +379,17 @@ class GcodeModel(Model):
def
_display_arrows
(
self
):
self
.
arrow_buffer
.
bind
()
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
has_vbo
=
isinstance
(
self
.
arrow_buffer
,
VertexBufferObject
)
if
has_vbo
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
None
)
else
:
glVertexPointer
(
3
,
GL_FLOAT
,
0
,
self
.
arrow_buffer
.
ptr
)
self
.
arrow_color_buffer
.
bind
()
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
if
has_vbo
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
None
)
else
:
glColorPointer
(
4
,
GL_FLOAT
,
0
,
self
.
arrow_color_buffer
.
ptr
)
start
=
(
self
.
layer_stops
[
self
.
num_layers_to_draw
-
1
]
//
2
)
*
3
end
=
(
self
.
layer_stops
[
self
.
num_layers_to_draw
]
//
2
)
*
3
...
...
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