Commit 87487632 authored by Guillaume Seguin's avatar Guillaume Seguin

Move handle_translation|rotation to wxGLPanel

parent 1932c52b
......@@ -20,7 +20,7 @@ import wx
from . import gcoder
from .gl.panel import wxGLPanel
from .gl.trackball import trackball, mulquat, build_rotmatrix
from .gl.trackball import build_rotmatrix
from .gl.libtatlin import actors
from pyglet.gl import glPushMatrix, glPopMatrix, \
......@@ -108,35 +108,6 @@ class GcodeViewPanel(wxGLPanel):
if self.parent.clickcb:
self.parent.clickcb(event)
def handle_rotation(self, event):
if self.initpos is None:
self.initpos = event.GetPositionTuple()
else:
p1 = self.initpos
p2 = event.GetPositionTuple()
sz = self.GetClientSize()
p1x = float(p1[0]) / (sz[0] / 2) - 1
p1y = 1 - float(p1[1]) / (sz[1] / 2)
p2x = float(p2[0]) / (sz[0] / 2) - 1
p2y = 1 - float(p2[1]) / (sz[1] / 2)
quat = trackball(p1x, p1y, p2x, p2y, self.dist / 250.0)
self.basequat = mulquat(self.basequat, quat)
self.initpos = p2
def handle_translation(self, event):
if self.initpos is None:
self.initpos = event.GetPositionTuple()
else:
p1 = self.initpos
p2 = event.GetPositionTuple()
if self.orthographic:
x1, y1, _ = self.mouse_to_3d(p1[0], p1[1])
x2, y2, _ = self.mouse_to_3d(p2[0], p2[1])
glTranslatef(x2 - x1, y2 - y1, 0)
else:
glTranslatef(p2[0] - p1[0], -(p2[1] - p1[1]), 0)
self.initpos = p2
def move(self, event):
"""react to mouse actions:
no mouse: show red mousedrop
......
......@@ -23,6 +23,7 @@ pyglet.options['debug_gl'] = True
from pyglet.gl import *
from pyglet import gl
from .trackball import trackball, mulquat
class wxGLPanel(wx.Panel):
'''A simple class for using OpenGL with wxPython.'''
......@@ -202,3 +203,32 @@ class wxGLPanel(wx.Panel):
self.canvas.SetCurrent(self.context)
x, y, _ = self.mouse_to_3d(self.width / 2, self.height / 2)
self.zoom(factor, (x, y))
def handle_rotation(self, event):
if self.initpos is None:
self.initpos = event.GetPositionTuple()
else:
p1 = self.initpos
p2 = event.GetPositionTuple()
sz = self.GetClientSize()
p1x = float(p1[0]) / (sz[0] / 2) - 1
p1y = 1 - float(p1[1]) / (sz[1] / 2)
p2x = float(p2[0]) / (sz[0] / 2) - 1
p2y = 1 - float(p2[1]) / (sz[1] / 2)
quat = trackball(p1x, p1y, p2x, p2y, self.dist / 250.0)
self.basequat = mulquat(self.basequat, quat)
self.initpos = p2
def handle_translation(self, event):
if self.initpos is None:
self.initpos = event.GetPositionTuple()
else:
p1 = self.initpos
p2 = event.GetPositionTuple()
if self.orthographic:
x1, y1, _ = self.mouse_to_3d(p1[0], p1[1])
x2, y2, _ = self.mouse_to_3d(p2[0], p2[1])
glTranslatef(x2 - x1, y2 - y1, 0)
else:
glTranslatef(p2[0] - p1[0], -(p2[1] - p1[1]), 0)
self.initpos = p2
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