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machinery
Printrun
Commits
8538a658
Commit
8538a658
authored
Mar 28, 2014
by
Guillaume Seguin
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Attempt at adding lighting to heavy model. Does not work yet.
parent
fcad48f6
Changes
2
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2 changed files
with
36 additions
and
18 deletions
+36
-18
gcview.py
printrun/gcview.py
+0
-8
actors.py
printrun/gl/libtatlin/actors.py
+36
-10
No files found.
printrun/gcview.py
View file @
8538a658
...
...
@@ -102,14 +102,6 @@ class GcodeViewPanel(wxGLPanel):
platformy0
=
-
self
.
build_dimensions
[
4
]
-
self
.
parent
.
platform
.
depth
/
2
glTranslatef
(
platformx0
,
platformy0
,
0
)
light_z
=
max
(
self
.
parent
.
platform
.
width
,
self
.
parent
.
platform
.
depth
)
glLightfv
(
GL_LIGHT0
,
GL_POSITION
,
vec
(
0
,
self
.
parent
.
platform
.
depth
/
2
,
light_z
,
0
))
glLightfv
(
GL_LIGHT1
,
GL_POSITION
,
vec
(
self
.
parent
.
platform
.
width
,
self
.
parent
.
platform
.
depth
/
2
,
light_z
,
0
))
for
obj
in
self
.
parent
.
objects
:
if
not
obj
.
model
\
or
not
obj
.
model
.
loaded
\
...
...
printrun/gl/libtatlin/actors.py
View file @
8538a658
...
...
@@ -23,14 +23,19 @@ import logging
from
ctypes
import
sizeof
from
pyglet.gl
import
*
from
pyglet.gl
import
glPushMatrix
,
glPopMatrix
,
glTranslatef
,
\
glGenLists
,
glNewList
,
GL_COMPILE
,
glEndList
,
glCallList
,
\
GL_ELEMENT_ARRAY_BUFFER
,
GL_UNSIGNED_INT
,
GL_TRIANGLES
,
GL_LINE_LOOP
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
glRectf
,
\
GL_ARRAY_BUFFER
,
GL_STATIC_DRAW
,
glColor4f
,
glVertex3f
,
\
glBegin
,
glEnd
,
GL_LINES
,
glEnable
,
glDisable
,
glGetFloatv
,
\
GL_LINE_SMOOTH
,
glLineWidth
,
GL_LINE_WIDTH
,
GLfloat
,
GL_FLOAT
,
GLuint
,
\
glVertexPointer
,
glColorPointer
,
glDrawArrays
,
glDrawRangeElements
,
\
glEnableClientState
,
glDisableClientState
,
GL_VERTEX_ARRAY
,
GL_COLOR_ARRAY
glEnableClientState
,
glDisableClientState
,
GL_VERTEX_ARRAY
,
GL_COLOR_ARRAY
,
\
GL_FRONT_AND_BACK
,
GL_FRONT
,
glMaterialfv
,
GL_SPECULAR
,
GL_EMISSION
,
\
GL_DIFFUSE
,
GL_AMBIENT
,
GL_LIGHTING
,
GL_LIGHT0
,
glLightfv
,
\
glColorMaterial
,
GL_AMBIENT_AND_DIFFUSE
,
glMaterialf
,
GL_SHININESS
,
\
GL_LIGHT1
,
GL_LIGHT2
,
GL_POSITION
,
GL_SPOT_EXPONENT
,
glShadeModel
,
GL_SMOOTH
from
pyglet.graphics.vertexbuffer
import
create_buffer
,
VertexBufferObject
from
printrun.utils
import
install_locale
...
...
@@ -507,13 +512,42 @@ class GcodeModel(Model):
glTranslatef
(
self
.
offset_x
,
self
.
offset_y
,
0
)
glEnableClientState
(
GL_VERTEX_ARRAY
)
glDisable
(
GL_LIGHTING
)
glEnable
(
GL_RESCALE_NORMAL
)
glShadeModel
(
GL_SMOOTH
)
glEnable
(
GL_LIGHTING
)
glEnable
(
GL_LIGHT0
)
glLightModeli
(
GL_LIGHT_MODEL_LOCAL_VIEWER
,
1
)
glLightfv
(
GL_LIGHT0
,
GL_AMBIENT
,
vec
(
0.2
,
0.2
,
0.2
,
1.0
))
glLightfv
(
GL_LIGHT0
,
GL_SPECULAR
,
vec
(
0
,
0
,
0
,
0
))
glLightfv
(
GL_LIGHT0
,
GL_DIFFUSE
,
vec
(
0
,
0
,
0
,
0
))
glEnable
(
GL_LIGHT1
)
glLightfv
(
GL_LIGHT1
,
GL_AMBIENT
,
vec
(
0
,
0
,
0
,
1.0
))
glLightfv
(
GL_LIGHT1
,
GL_SPECULAR
,
vec
(
1.
,
1.
,
1.
,
1.
))
glLightfv
(
GL_LIGHT1
,
GL_DIFFUSE
,
vec
(
0.72
,
0.72
,
0.72
,
1
))
glLightfv
(
GL_LIGHT1
,
GL_POSITION
,
vec
(
1
,
2
,
3
,
0
))
glLightfv
(
GL_LIGHT1
,
GL_SPOT_EXPONENT
,
vec
(
1.
,
1.
,
1.
,
1.
))
glEnable
(
GL_LIGHT2
)
glLightfv
(
GL_LIGHT2
,
GL_AMBIENT
,
vec
(
0
,
0
,
0
,
1.0
))
glLightfv
(
GL_LIGHT2
,
GL_SPECULAR
,
vec
(
1.
,
1.
,
1.
,
1.
))
glLightfv
(
GL_LIGHT2
,
GL_DIFFUSE
,
vec
(
0.8
,
0.8
,
0.8
,
1
))
glLightfv
(
GL_LIGHT2
,
GL_POSITION
,
vec
(
-
1
,
-
1
,
2
,
0
))
has_vbo
=
isinstance
(
self
.
vertex_buffer
,
VertexBufferObject
)
self
.
_display_travels
(
has_vbo
)
glEnableClientState
(
GL_COLOR_ARRAY
)
glMaterialfv
(
GL_FRONT
,
GL_SPECULAR
,
vec
(
1
,
1
,
1
,
1
))
glMaterialfv
(
GL_FRONT_AND_BACK
,
GL_EMISSION
,
vec
(
0
,
0
,
0
,
0
))
glMaterialf
(
GL_FRONT_AND_BACK
,
GL_SHININESS
,
50
)
glColorMaterial
(
GL_FRONT_AND_BACK
,
GL_AMBIENT_AND_DIFFUSE
)
self
.
_display_movements
(
has_vbo
)
glDisable
(
GL_LIGHT0
)
glDisable
(
GL_LIGHT1
)
glDisable
(
GL_LIGHT2
)
glDisable
(
GL_LIGHTING
)
glDisableClientState
(
GL_COLOR_ARRAY
)
glDisableClientState
(
GL_VERTEX_ARRAY
)
...
...
@@ -599,11 +633,6 @@ class GcodeModel(Model):
if
layer_selected
:
glDisableClientState
(
GL_COLOR_ARRAY
)
# Backup & increase line width
orig_linewidth
=
(
GLfloat
)()
glGetFloatv
(
GL_LINE_WIDTH
,
orig_linewidth
)
glLineWidth
(
2.0
)
glColor4f
(
*
self
.
color_current_printed
)
if
cur_end
>
end_prev_layer
:
...
...
@@ -614,9 +643,6 @@ class GcodeModel(Model):
if
end
>
cur_end
:
self
.
_draw_elements
(
cur_end
+
1
,
end
)
# Restore line width
glLineWidth
(
orig_linewidth
)
glEnableClientState
(
GL_COLOR_ARRAY
)
# Draw non printed stuff until end (if not ending at a given layer)
...
...
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